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  1. Foreboding Ruins Magic Cards

    As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  2. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Marvel Super Heroes Commander
  3. Coastal Peak Magic Cards

    ({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Island Mountain rare Marvel Super Heroes Commander
  4. Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

    2 Mana Value Legendary Artifact — Equipment rare Marvel Super Heroes Commander
  5. Whenever you cast a noncreature spell, draw a card.

    4 Mana Value Enchantment rare Marvel Super Heroes Commander
  6. Trample Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior Hero rare Marvel Super Heroes Commander
  7. Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

    4 Mana Value Enchantment rare Marvel Super Heroes Commander
  8. Greater Good Magic Cards

    Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

    4 Mana Value Enchantment rare Marvel Super Heroes Commander
  9. At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Mutant Hero rare Marvel Super Heroes Commander
  10. Chaos Warp Magic Cards

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    3 Mana Value Instant rare Marvel Super Heroes Commander
  11. Noncreature spells you cast cost {1} less to cast. Whenever you cast your first noncreature spell each turn, draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Scientist He… rare Marvel Super Heroes Commander
  12. As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

    5 Mana Value Enchantment rare Marvel Super Heroes Commander
  13. Whenever you cast a Hero spell, draw a card.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Advisor rare Marvel Super Heroes Commander
  14. As an additional cost to cast this spell, sacrifice a legendary creature. Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.

    5 Mana Value Sorcery rare Marvel Super Heroes Commander
  15. Monologue Tax Magic Cards

    Whenever an opponent casts their second spell each turn, you create a Treasure token.

    3 Mana Value Enchantment rare Marvel Super Heroes Commander
  16. Commander creatures you control get +1/+1 and have lifelink. Whenever an opponent attacks you with two or more creatures, draw a card.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Advisor rare Marvel Super Heroes Commander
  17. Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

    2 Mana Value Legendary Artifact — Equipment rare Marvel Super Heroes Commander
  18. {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Marvel Super Heroes Commander
  19. Sunpetal Grove Magic Cards

    This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  20. Rootbound Crag Magic Cards

    This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

    0 Mana Value Land rare Marvel Super Heroes Commander