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  1. Dragon Lord Marvel Snap Cards

    On Reveal: Put a card from your hand here.

    5 Energy 5 Power
  2. Dormammu Marvel Snap Cards

    Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)

    7 Energy 13 Power
  3. Doctor Doom 2099 Marvel Snap Cards

    End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.

    4 Energy 6 Power
  4. On Reveal: Put your leftmost card in hand on top of your deck to get a random character. Give both +3 Power.

    2 Energy 2 Power
  5. Deafening Chord Marvel Snap Cards

    On Reveal: Remove the text of a 3-Cost or lower enemy character here.

    1 Energy 0 Power
  6. Cull Obsidian Marvel Snap Cards

    You can only play this where you have a 1-Cost card.

    4 Energy 10 Power
  7. Colonel America Marvel Snap Cards

    Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. ( turns.)

    3 Energy 4 Power
  8. Cannonball Marvel Snap Cards

    On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.

    5 Energy 5 Power
  9. Batroc the Leaper Marvel Snap Cards

    When a card moves, follow it to gain +2 Power. (once per turn)

    1 Energy 2 Power
  10. Baron Zemo Marvel Snap Cards

    On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.

    3 Energy 5 Power
  11. Aunt May Marvel Snap Cards

    End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.

    2 Energy 4 Power
  12. Askani'son Marvel Snap Cards

    Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.

    2 Energy 3 Power
  13. Anti-Polar Magneto Marvel Snap Cards

    On Reveal: Add a 3 or 4-Cost card from your hand to each other location.

    6 Energy 9 Power
  14. Air-Walker Marvel Snap Cards

    When Destroyed: Replace this with a 4-Cost card from your hand or deck.

    3 Energy 4 Power
  15. Agony Marvel Snap Cards

    After you play a card here, merge this into it.

    1 Energy 2 Power
  16. Spider-Ham Marvel Snap Cards

    Activate: Replace the text of a random character in your opponent's hand with "oink!"

    1 Energy 1 Power
  17. Spider-Man 2099 Marvel Snap Cards

    Moveable once. When this moves to a location, afflict an enemy card there with -3 Power.

    4 Energy 5 Power
  18. Surtur Marvel Snap Cards

    After you play a card with 10 or more Power, this gains +2 Power.

    3 Energy 5 Power
  19. Makkari Marvel Snap Cards

    End of Turn: Runs from your hand to a random location. (if possible)

    3 Energy 3 Power
  20. Elsa Bloodstone Marvel Snap Cards

    Each card you play to fill your side of a location gains +2 Power.

    3 Energy 5 Power