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Dormammu Marvel Snap Cards
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
7 Energy 13 Power -
Doctor Doom 2099 Marvel Snap Cards
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
4 Energy 6 Power -
Doctor Octopus Fractured Frontier Marvel Snap Cards
On Reveal: Put your leftmost card in hand on top of your deck to get a random character. Give both +3 Power.
2 Energy 2 Power -
Deafening Chord Marvel Snap Cards
On Reveal: Remove the text of a 3-Cost or lower enemy character here.
1 Energy 0 Power -
Cull Obsidian Marvel Snap Cards
You can only play this where you have a 1-Cost card.
4 Energy 10 Power -
Colonel America Marvel Snap Cards
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card. ( turns.)
3 Energy 4 Power -
Cannonball Marvel Snap Cards
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
5 Energy 5 Power -
Batroc the Leaper Marvel Snap Cards
When a card moves, follow it to gain +2 Power. (once per turn)
1 Energy 2 Power -
Baron Zemo Marvel Snap Cards
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
3 Energy 5 Power -
Aunt May Marvel Snap Cards
End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
2 Energy 4 Power -
Askani'son Marvel Snap Cards
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
2 Energy 3 Power -
Anti-Polar Magneto Marvel Snap Cards
On Reveal: Add a 3 or 4-Cost card from your hand to each other location.
6 Energy 9 Power -
Air-Walker Marvel Snap Cards
When Destroyed: Replace this with a 4-Cost card from your hand or deck.
3 Energy 4 Power -
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Spider-Ham Marvel Snap CardsActivate: Replace the text of a random character in your opponent's hand with "oink!"
1 Energy 1 Power -
Spider-Man 2099 Marvel Snap CardsMoveable once. When this moves to a location, afflict an enemy card there with -3 Power.
4 Energy 5 Power -
Surtur Marvel Snap CardsAfter you play a card with 10 or more Power, this gains +2 Power.
3 Energy 5 Power -
Makkari Marvel Snap CardsEnd of Turn: Runs from your hand to a random location. (if possible)
3 Energy 3 Power -
Elsa Bloodstone Marvel Snap CardsEach card you play to fill your side of a location gains +2 Power.
3 Energy 5 Power