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  1. Ebb Runeterra Cards

    Deal 2 randomly to an enemy or the enemy Nexus and create a Flow in hand.

    2 Mana 0 Attack 0 Health Spell Common Beyond the Bandlewood
  2. Nami Runeterra Cards

    When you play a spell, grant +1|+0 to the weakest other ally that isn't Immobile. You've played 5+ spells with an allied Nami in play.

    3 Mana 2 Attack 3 Health Unit Champion Beyond the Bandlewood
  3. The Lady of Blood Runeterra Cards

    When a non-Fleeting ally in hand is discarded, create a Fleeting copy of it in hand.

    4 Mana 3 Attack 4 Health Unit Epic Beyond the Bandlewood
  4. Weapons of the Lost Runeterra Cards

    Deal 3 to a unit and summon a Trifarian Shieldbreaker.

    8 Mana 0 Attack 0 Health Spell Common Beyond the Bandlewood
  5. Salt And Stitches Runeterra Cards

    To play, discard a card. Summon a Reborn Grenadier and give it +2|+0 this round.

    2 Mana 0 Attack 0 Health Spell Rare Beyond the Bandlewood
  6. Lost Soul Runeterra Cards

    When I'm summoned or discarded, create a Twinblade Revenant in hand.

    8 Mana 5 Attack 4 Health Unit Epic Beyond the Bandlewood
  7. Fallen Rider Runeterra Cards

    When I'm discarded, create a Risen Rider in hand.

    2 Mana 3 Attack 1 Health Unit Common Beyond the Bandlewood
  8. Fallen Reckoner Runeterra Cards

    When I'm summoned, grant Can't Block to the weakest enemy. Last Breath: Create a Risen Reckoner in hand.

    5 Mana 3 Attack 2 Health Unit Rare Beyond the Bandlewood
  9. Group Shot Runeterra Cards

    Deal 1 to a unit. If you have 4+ allies, deal 2 instead.

    1 Mana 0 Attack 0 Health Spell Common Beyond the Bandlewood
  10. Bandle Painter Runeterra Cards

    Play: Discard 1 to create a multi-region follower in hand and reduce its cost by 1.

    3 Mana 2 Attack 3 Health Unit Common Beyond the Bandlewood
  11. Catalogue of Regrets Runeterra Cards

    Round Start: Create in hand a Fleeting copy of a non-Fleeting spell you played last round.

    4 Mana 0 Attack 0 Health Landmark Epic Beyond the Bandlewood
  12. Solari Sentinel Runeterra Cards

    When I'm summoned, create a Darkness in hand if you don't have one.

    3 Mana 3 Attack 2 Health Unit Common Beyond the Bandlewood
  13. Ixtali Sentinel Runeterra Cards

    When I'm summoned, create a Darkness in hand if you don't have one. When you play your next Darkness this round, copy it targeting the enemy Nexus.

    6 Mana 4 Attack 5 Health Unit Rare Beyond the Bandlewood
  14. Watcher on the Isles Runeterra Cards

    Each round, the first time you kill a unit with a spell, deal 2 to the enemy Nexus.

    4 Mana 2 Attack 4 Health Unit Rare Beyond the Bandlewood
  15. Burgeoning Sentinel Runeterra Cards

    The first time you kill a unit with a spell, grant me +2|+1.

    1 Mana 1 Attack 2 Health Unit Common Beyond the Bandlewood
  16. Piercing Darkness Runeterra Cards

    Drain 5 from a unit.

    6 Mana 0 Attack 0 Health Spell Common Beyond the Bandlewood
  17. Dess & Ada Runeterra Cards

    When I'm summoned, create a Darkness in hand if you don't have one. Your next Darkness this round costs 0 and gains “I deal damage to all enemy targets.”

    8 Mana 7 Attack 6 Health Unit Epic Beyond the Bandlewood
  18. Dawning Shadow Runeterra Cards

    Kill a unit and give all enemies -2|-0 this round.

    6 Mana 0 Attack 0 Health Spell Common Beyond the Bandlewood
  19. Tenor of Terror Runeterra Cards

    When I'm summoned, if you've played a created card or killed a unit with a spell this game, summon a Bass of Burden.

    4 Mana 1 Attack 3 Health Unit Rare Beyond the Bandlewood
  20. Minimorph Runeterra Cards

    Transform a unit into a 3|3 Mini-Minitee and Silence it.

    6 Mana 0 Attack 0 Health Spell Rare Beyond the Bandlewood