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Glacial Fortress Magic CardsThis land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Foreboding Ruins Magic CardsAs this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
0 Mana Value Land rare Marvel Super Heroes Commander -
Exotic Orchard Magic Cards{T}: Add one mana of any color that a land an opponent controls could produce.
0 Mana Value Land rare Marvel Super Heroes Commander -
Coastal Peak Magic Cards({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
0 Mana Value Land — Island Mountain rare Marvel Super Heroes Commander -
Hero's Blade Magic CardsEquipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment uncommon Marvel Super Heroes Commander -
Whirlwind of Thought Magic CardsWhenever you cast a noncreature spell, draw a card.
4 Mana Value Enchantment rare Marvel Super Heroes Commander -
Path of Discovery Magic CardsWhenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
4 Mana Value Enchantment rare Marvel Super Heroes Commander -
Nature's Lore Magic CardsSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
2 Mana Value Sorcery common Marvel Super Heroes Commander -
Greater Good Magic CardsSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
4 Mana Value Enchantment rare Marvel Super Heroes Commander -
Farseek Magic CardsSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
2 Mana Value Sorcery common Marvel Super Heroes Commander -
Superior Foes of Spider-Man Magic CardsTrample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
3 Mana Value 3 Power 3 Toughness Creature — Human Rogue Villain uncommon Marvel Super Heroes Commander -
Chaos Warp Magic CardsThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
3 Mana Value Instant rare Marvel Super Heroes Commander -
Reconnaissance Mission Magic CardsWhenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)
4 Mana Value Enchantment uncommon Marvel Super Heroes Commander -
Kindred Discovery Magic CardsAs this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
5 Mana Value Enchantment rare Marvel Super Heroes Commander -
Chameleon, Master of Disguise Magic CardsYou may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)
4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Shapeshifter… uncommon Marvel Super Heroes Commander -
Path to Exile Magic CardsExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 Mana Value Instant uncommon Marvel Super Heroes Commander -
Monologue Tax Magic CardsWhenever an opponent casts their second spell each turn, you create a Treasure token.
3 Mana Value Enchantment rare Marvel Super Heroes Commander -
Bovine Intervention Magic CardsDestroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
2 Mana Value Instant uncommon Marvel Super Heroes Commander -
Zuri, Warrior of Wakanda Magic CardsTrample Whenever you cast an artifact spell with mana value 4 or greater, put a +1/+1 counter on each creature you control.
2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior Hero rare Marvel Super Heroes Commander -
Franklin Richards, Ascendant Magic CardsAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
6 Mana Value 6 Power 6 Toughness Legendary Creature — Mutant Hero rare Marvel Super Heroes Commander