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  1. Noncreature spells you cast cost {1} less to cast. Whenever you cast your first noncreature spell each turn, draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Scientist He… rare Marvel Super Heroes Commander
  2. Whenever you cast a Hero spell, draw a card.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Advisor rare Marvel Super Heroes Commander
  3. As an additional cost to cast this spell, sacrifice a legendary creature. Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.

    5 Mana Value Sorcery rare Marvel Super Heroes Commander
  4. Commander creatures you control get +1/+1 and have lifelink. Whenever an opponent attacks you with two or more creatures, draw a card.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Advisor rare Marvel Super Heroes Commander
  5. Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.

    3 Mana Value 0 Power 9 Toughness Legendary Creature — Crab Druid rare Mystery Booster Commander Edition
  6. If a triggered ability of a permanent you control but don't own triggers, that ability triggers an additional time.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue rare Mystery Booster Commander Edition
  7. Menace At the beginning of your end step, target opponent may draw four cards. If they do, look at that player's hand and you may cast a spell from their hand without paying its mana cost. If they don't, put two +1/+1 counters on Kuroki.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Spirit rare Mystery Booster Commander Edition
  8. Flying If you would create one or more tokens, you may create that many Clue tokens instead. (They're artifacts with "{2}, Sacrifice this token: Draw a card.")

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Faerie Detective rare Mystery Booster Commander Edition
  9. Other Phyrexians you control get +1/+1. Each Equipment you control has living weapon. (Whenever an Equipment you control enters, create a 0/0 black Phyrexian Germ creature token, then attach that Equipment to it.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Phyrexian Cleric rare Mystery Booster Commander Edition
  10. This creature can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 6 Power 5 Toughness Creature — Troll common The Hobbit Eternal
  11. Captain of Umbar Magic Cards

    {1}, {T}: Draw a card, then discard a card.

    3 Mana Value 2 Power 3 Toughness Creature — Human Pirate common The Hobbit Eternal
  12. Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Human Soldier rare The Hobbit Eternal
  13. Relic of Sauron Magic Cards

    {T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.

    4 Mana Value Artifact mythic The Hobbit Eternal
  14. Bilbo's Ring Magic Cards

    During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Legendary Artifact — Equipment mythic The Hobbit Eternal
  15. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

    8 Mana Value Sorcery mythic The Hobbit Eternal
  16. Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

    5 Mana Value Sorcery mythic The Hobbit Eternal
  17. Reprieve Magic Cards

    Return target spell to its owner's hand. Draw a card.

    2 Mana Value Instant mythic The Hobbit Eternal
  18. The Gaffer Magic Cards

    At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Halfling Peasant mythic The Hobbit Eternal
  19. Relic of Sauron Magic Cards

    {T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.

    4 Mana Value Artifact mythic The Hobbit Eternal
  20. Bilbo's Ring Magic Cards

    During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Legendary Artifact — Equipment mythic The Hobbit Eternal