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  1. {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

    1 Mana Value Artifact rare Secret Lair Drop
  2. Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.

    5 Mana Value 2 Power 5 Toughness Legendary Creature — Elder Dragon mythic Secret Lair Drop
  3. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

    7 Mana Value Enchantment mythic Secret Lair Drop
  4. Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

    7 Mana Value Sorcery rare Secret Lair Drop
  5. {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

    1 Mana Value 1 Power 1 Toughness Creature — Human Nomad Cleric rare Secret Lair Drop
  6. Esper Sentinel Magic Cards

    Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

    1 Mana Value 1 Power 1 Toughness Artifact Creature — Human Soldier rare Secret Lair Drop
  7. Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Sphinx mythic Secret Lair Drop
  8. Farseek Magic Cards

    Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery rare MagicFest 2027
  9. Brawler's Plate Magic Cards

    Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Alchemy: Wilds of Eldraine
  10. Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.

    3 Mana Value Enchantment rare Alchemy: Secrets of Strixhaven
  11. As this land enters, draft a card from The Mystical Archive's spellbook and exile it face down. {T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast spells that aren't from your starting deck. {2}, {T}: Put a card exiled with this land into its owner's hand.

    0 Mana Value Land mythic Alchemy: Secrets of Strixhaven
  12. Starting intensity 3 Covercast — Whenever you cast another instant or sorcery spell, if five or more mana was spent to cast it, this card intensifies. Add X {U} and X {R}, where X is this spell's intensity. Draw a card.

    5 Mana Value Instant rare Alchemy: Secrets of Strixhaven
  13. Paradigm Shifter Magic Cards

    When this creature enters, conjure a card of your choice from the Paradigm Spellbook into your hand. {T}: Add two mana in any combination of colors. Spend this mana only to cast instant and sorcery spells.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard mythic Alchemy: Secrets of Strixhaven
  14. Inspiring Easel Magic Cards

    {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {T}: Choose an instant or sorcery card in your hand. It perpetually incorporates {U}{R} and gains "When you cast this spell, copy it. You may choose new targets for the copy." Activate only as a sorcery.

    2 Mana Value Artifact uncommon Alchemy: Secrets of Strixhaven
  15. The first spell you cast during each of your turns that targets a creature costs {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature perpetually gets +1/+1.

    2 Mana Value 2 Power 2 Toughness Creature — Kithkin Cleric rare Alchemy: Secrets of Strixhaven
  16. Grave Studies Magic Cards

    Conjure a card named Teacher's Pest onto the battlefield, then each player sacrifices a creature.

    2 Mana Value Instant uncommon Alchemy: Secrets of Strixhaven
  17. Glorifying Verse Magic Cards

    Exalted Repartee — Whenever you cast an instant or sorcery spell that targets a creature, conjure a card named Glorifying Verse into your hand.

    1 Mana Value Enchantment rare Alchemy: Secrets of Strixhaven
  18. X can't be 0. Counter target spell. Conjure a random creature card with mana value X onto the battlefield.

    2 Mana Value Instant rare Alchemy: Secrets of Strixhaven
  19. Deathtouch Lifelink When this creature dies, permanent cards in your graveyard perpetually gain "When this permanent enters, you draw a card and gain 1 life."

    3 Mana Value 3 Power 2 Toughness Creature — Frog Druid rare Alchemy: Secrets of Strixhaven
  20. Blood Age Muster Magic Cards

    Whenever one or more cards leave your graveyard, conjure a random card from Blood Age Muster's spellbook onto the battlefield. Its base power and toughness perpetually become 2/2. This ability triggers only once each turn.

    2 Mana Value Enchantment rare Alchemy: Secrets of Strixhaven