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  1. Whenever you cast a spell with {X} in its mana cost, conjure a random creature card with mana value X onto the battlefield. {T}: Add {G}{U}. Spend this mana only to cast spells with {X} in their mana costs.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Wizard rare Alchemy: Secrets of Strixhaven
  2. Landfall — Whenever a land you control enters, mill two cards. {B/G}: Level 2 Whenever a land you control enters, creature cards in your graveyard perpetually get +1/+1. {4}{B/G}{B/G}: Level 3 You may play lands and cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.

    1 Mana Value Enchantment — Class rare Alchemy: Secrets of Strixhaven
  3. If X is 1, seek a basic land card and put it onto the battlefield tapped. If X is 2, each opponent sacrifices an artifact of their choice. If X is 3, conjure a random creature card with mana value X onto the battlefield. If X is 4 or more, you gain 2 life. Then do all of the above.

    1 Mana Value Sorcery rare Alchemy: Secrets of Strixhaven
  4. This creature enters prepared. Whenever you cast a spell that isn't from your starting deck, conjure a card named Bear Cub onto the battlefield. This creature becomes prepared.

    3 Mana Value 3 Power 3 Toughness Creature — Bear Druid mythic Alchemy: Secrets of Strixhaven
  5. Until end of turn, whenever a nontoken creature dies, it perpetually gains unearth {5}. Consumed by History deals 3 damage to each creature.

    2 Mana Value Sorcery rare Alchemy: Secrets of Strixhaven
  6. Deathtouch If a creature an opponent controls would die, exile it instead. Infusion — At the beginning of your second main phase, if you gained life this turn, conjure a card named Bridge from Below into your graveyard.

    3 Mana Value 2 Power 4 Toughness Creature — Treefolk Warlock mythic Alchemy: Secrets of Strixhaven
  7. Seek a multicolored card. Learn.

    3 Mana Value Instant uncommon Alchemy: Secrets of Strixhaven
  8. Honor the Past Magic Cards

    Return target creature card with mana value 6 or less from your graveyard to the battlefield. It's an artifact. (It's no longer a creature.)

    3 Mana Value Sorcery rare Alchemy: Secrets of Strixhaven
  9. Thieving Magpie Magic Cards

    Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.

    4 Mana Value 1 Power 3 Toughness Creature — Bird uncommon Alchemy: Ixalan
  10. Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

    3 Mana Value Enchantment uncommon Alchemy: Lorwyn Eclipsed
  11. Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

    3 Mana Value 1 Power 2 Toughness Creature — Merfolk Wizard common Alchemy: Lorwyn Eclipsed
  12. Echoing Cavern Magic Cards

    As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type. Exhaust — {4}, {T}: Seek a card of the chosen type.

    0 Mana Value Land — Cave rare Alchemy: Lorwyn Eclipsed
  13. When this artifact enters, seek a creature card of the most prevalent creature type in your library. {T}: Add one mana of any color. Spend this mana only to cast a creature spell.

    3 Mana Value Artifact uncommon Alchemy: Lorwyn Eclipsed
  14. Volatile Rift Magic Cards

    Vivid — Whenever a creature card is put into your hand from your library, it perpetually gets +X/+0, where X is the number of colors among permanents you control.

    2 Mana Value Enchantment uncommon Alchemy: Lorwyn Eclipsed
  15. Prowess, Trample When Salacinder and Soot enters and whenever you cast an Elemental spell, choose one — • Conjure a card named Rite of Flame into your hand. • Conjure a card named Take Inventory into your hand.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Elemental mythic Alchemy: Lorwyn Eclipsed
  16. Protection from monocolored Whenever you cast a spell with hybrid mana in its mana cost, copy it. You may choose new targets for the copy.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Spirit Avatar mythic Alchemy: Lorwyn Eclipsed
  17. Menace When this creature enters, it perpetually gets +1/+1. At the beginning of your end step, if a creature entered and a creature died this turn, return this card from your graveyard to the battlefield tapped.

    2 Mana Value 1 Power 1 Toughness Creature — Elf Warlock rare Alchemy: Lorwyn Eclipsed
  18. Trample, Haste Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. It perpetually becomes an artifact if it's a nonland permanent card. Until end of turn, you may play the exiled card. {T}, Sacrifice an artifact: Add three mana of any one color.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Noggle Rogue rare Alchemy: Lorwyn Eclipsed
  19. Flash Flying, Lifelink As long as the top card of your library is a Faerie or instant card, you may look at it any time and you may cast it. You may cast Faerie spells as though they had flash.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Faerie Noble rare Alchemy: Lorwyn Eclipsed
  20. Whenever a Kithkin card is put into your hand from your library, conjure a duplicate of that card into your hand. Whenever you attack, Kithkin creature cards in your hand perpetually get +1/+1.

    3 Mana Value 3 Power 3 Toughness Creature — Kithkin Warrior Bard rare Alchemy: Lorwyn Eclipsed