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  1. If a player would create a Food token, instead The Ancient Dingus deals 2 damage to that player and they put a random card from a stack of visible unsleeved cards they own from outside the game into their hand. Whenever The Ancient Dingus attacks, target player creates a Food token.

    4 Mana Value 4 Power 4 Toughness Legendary Artifact Creature — Elder Con… rare Unknown Event
  2. The Vast Scrier Magic Cards

    Flying Whenever The Vast Scrier attacks a player, you may put a Soldier, Warrior, or Wizard creature card from your hand onto the battlefield tapped and attacking that player. If it has any "Whenever this creature attacks" triggers, those trigger. If you don't put a card onto the battlefield this way, scry 2.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Cleric rare Unknown Event
  3. Flying Whenever The Traveling Postman deals combat damage to a player, choose Magic cards at random until you find one that creates a token other than a copy. Create a token of the type of your choice that card can create. (Many Magic search engines have "random card" functions.)

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Artist rare Unknown Event
  4. As long as a Spacecraft or Vehicle you control dealt combat damage to an opponent this turn, cards in your hand have spectacle. Their spectacle cost is equal to their mana cost minus {2}. (You may cast a spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Whenever you cast a spell for its spectacle cost, put a +1/+1 counter on Falko.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Bird Pilot rare Unknown Event
  5. Before the game beings, choose a Strixhaven college and a Lorwyn creature type (Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.) This card has the color identity of the college chosen this way. Whenever you cast an instant or sorcery spell that's both the chosen college's colors or a creature spell of the chosen creature type, copy it. You may choose new targets for the copy.

    4 Mana Value 3 Power 3 Toughness Legendary Artifact Creature — Construct mythic Unknown Event
  6. Creatures that haven't shared their feelings can't attack or block. All creatures have "{2}: Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)" {T}: Add two mana of any one color.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Elemental rare Unknown Event
  7. The Ice Dancer Magic Cards

    {2}, {Q}: The Ice Dancer gains flying until end of turn. ({Q} is the untap symbol.) Whenever The Ice Dancer deals combat damage to a player, create a Gold token. Then you draw X cards and gain X life, where X is the number of artifact tokens you control. The Ice Dancer deals X damage to each opponent. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Athlete rare Unknown Event
  8. Evy, Fang Keeper Magic Cards

    Whenever you cast a creature spell, you may draw on it. If you drew wings, it enters with a flying counter on it. If you drew boots, it enters with a haste counter on it. If you drew fangs, it enters with a deathtouch counter on it. If you drew something else, it enters with a +1/+1 counter on it. (Previous drawings don't count. For example, if you gave it boots last game, give it more boots. Bigger boots. Boots in unexpected places.)

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Artist rare Unknown Event
  9. Other Wizards you control get +1/+1. Whenever the Wizardly Barge attacks, create a token that's a copy of a random tournament-legal Wizard creature. (I'd suggest looking them all up online and choosing one at random.) Crew 1

    4 Mana Value 3 Power 5 Toughness Legendary Kindred Artifact — Wizard Veh… rare Unknown Event
  10. When The Cookout Creator enters, create a Food token. At the beginning of your upkeep, create a 1/1 colorless Human creature token for each Food you control. Tapped four untapped Humans you control: You draw a card and create a Treasure token.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Gamer rare Unknown Event
  11. The Policy Maker Magic Cards

    Whenever The Policy Maker enters or attacks, ask a player outside the game to propose a new rule. If each player in the game agrees to the rule, apply it for the rest of the game. If an opponent doesn't agree to the rule, put a +1/+1 counter on The Policy Maker.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Judge rare Unknown Event
  12. When Pirk enters, create a legendary Spacecraft token. It's a 2/2 with flying at 6+. Name it. Whenever you fully station a Spacecraft, draw a card. (A Spacecraft is fully stationed when you unlock its highest station number.)

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Pilot rare Unknown Event
  13. Whenever a card is exiled because it was warped, put three time counters on it. It gains suspend.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Citizen rare Unknown Event
  14. Whenever you cast a LOUD spell, draw a card. (A LOUD spell has mana value 5 or greater or has three or more words in its name.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Bard rare Unknown Event
  15. Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)

    3 Mana Value Sorcery common Unknown Event
  16. Target creature gains fear until end of turn. Draw a card. (It can't be blocked except by black and/or artifact creatures. Yes, this is the same as an existing Magic card name. Deal with it.) Fuse (You may cast one or both halves of this card from your hand.)

    3 Mana Value Sorcery common Unknown Event
  17. Tinfoil Helm Magic Cards

    Equipped creature has +2/+2 and has protection from Aliens, Birds, Eldrazi, Lizards, Mutants, Robots, Yetis, and hybrid mana. Whenever equipped creature deals damage to a player with a conspiracy in their command zone, draw a card. Equip {2}

    2 Mana Value Artifact — Equipment uncommon Unknown Event
  18. Whenever The Bearded Teakeeper enters or attacks, create a Food token. Foods you control have "Scald — {2}, {T}, Sacrifice this artifact: It deals 2 damage to target opponent."

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Advisor rare Unknown Event
  19. Before this game begins, if this is your commander, secretly write down the name of five nonartifact creature cards in your deck to be invaders. Reveal them after the game. At the beginning of your upkeep, target opponent may guess if a creature you control is an invader. If they guess right, exile that creature. If they guess wrong, they lose 3 life. Then you may reveal the name of an invader you control. If you do, put two +1/+1 counters on it. It becomes a Robot artifact creature.

    2 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Robot Rog… rare Unknown Event
  20. (An opponent may attack this battle. When an opponent defeats it, exile it, then return it to the battlefield under their control.) When this battle enters, you may discard a card. If you do, draw a card. {T}: Add {R}.

    2 Mana Value Battle — Control Point rare Unknown Event