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General Chang, Cold Warrior Magic Cards{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
1 Mana Value 1 Power 2 Toughness Legendary Creature — Klingon Warrior Of… rare Star Trek -
General Chang, Cold Warrior Magic Cards{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
1 Mana Value 1 Power 2 Toughness Legendary Creature — Klingon Warrior Of… rare Star Trek -
Captain James T. Kirk Magic CardsWhenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.
3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Officer mythic Star Trek -
Salt Vampire Magic CardsLifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
2 Mana Value 2 Power 2 Toughness Creature — Vampire Shapeshifter rare Star Trek -
General Chang, Cold Warrior Magic Cards{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
1 Mana Value 1 Power 2 Toughness Legendary Creature — Klingon Warrior Of… rare Star Trek -
Captain Kathryn Janeway Magic CardsYou may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Officer mythic Star Trek -
Dr. Beverly Crusher Magic CardsIf you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Doctor mythic Star Trek -
Seven of Nine Magic CardsWhenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
4 Mana Value 2 Power 4 Toughness Legendary Artifact Creature — Human Sci… uncommon Star Trek -
Captain Kathryn Janeway Magic CardsYou may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Officer mythic Star Trek -
U.S.S. Enterprise-D, Galaxy-Class Magic CardsWhenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance
3 Mana Value 4 Power 5 Toughness Legendary Artifact — Spacecraft rare Star Trek -
Seven of Nine Magic CardsWhenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
4 Mana Value 2 Power 4 Toughness Legendary Artifact Creature — Human Sci… uncommon Star Trek -
The City on the Edge of Forever Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) II — You draw two cards and each player loses 2 life. III — Sacrifice a creature token. If you do, you gain 5 life.
5 Mana Value Enchantment — Saga rare Star Trek -
Xindi Surveyors Magic CardsLandfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
3 Mana Value 3 Power 2 Toughness Creature — Xindi Scientist common Star Trek -
Syndicate Liquidators Magic CardsTrample Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
5 Mana Value 4 Power 4 Toughness Creature — Orion Pirate uncommon Star Trek -
Saurian Explorer Magic CardsLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. {6}: Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color." Activate only as a sorcery.
4 Mana Value 4 Power 3 Toughness Creature — Dinosaur Scout common Star Trek -
Dominion Supervisor Magic CardsWhen this creature enters, put a +1/+1 counter on target creature. Creatures you control with counters on them have trample.
3 Mana Value 3 Power 1 Toughness Creature — Vorta Doctor common Star Trek -
Dathon and Picard at El-Adrel Magic CardsChoose one — • Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn. • Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice.
3 Mana Value Instant common Star Trek -
Cold-Blooded Crew Magic CardsWhen this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
6 Mana Value 4 Power 4 Toughness Creature — Gorn Warrior common Star Trek -
Captain Kathryn Janeway Magic CardsYou may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Officer mythic Star Trek -
Amok Time Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature an opponent controls. II — You gain 3 life. III — Return target creature card from your graveyard to your hand.
3 Mana Value Enchantment — Saga uncommon Star Trek