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  1. Plasma Cascade Magic Cards

    Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card.

    3 Mana Value Instant common Star Trek
  2. Planetary Patrol Magic Cards

    Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

    2 Mana Value 2 Power 2 Toughness Creature — Scout common Star Trek
  3. Horta Magic Cards

    Trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 7 Power 6 Toughness Creature — Elemental common Star Trek
  4. Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Officer mythic Star Trek
  5. First strike Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Officer uncommon Star Trek
  6. Salt Vampire Magic Cards

    Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Shapeshifter rare Star Trek
  7. When this creature enters, choose one — • You gain 3 life. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 6 Power 5 Toughness Artifact Creature — Construct common Star Trek
  8. Lifelink {2}{B}, Exile this card from your graveyard: You draw a card and lose 1 life.

    1 Mana Value 1 Power 1 Toughness Artifact Creature — Robot common Star Trek
  9. {2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

    3 Mana Value 2 Power 3 Toughness Artifact Creature — Borg uncommon Star Trek
  10. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.

    5 Mana Value Enchantment — Saga uncommon Star Trek
  11. Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card."

    5 Mana Value 4 Power 4 Toughness Artifact Creature — Borg uncommon Star Trek
  12. {1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Klingon Warrior Of… rare Star Trek
  13. Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.

    2 Mana Value 1 Power 1 Toughness Creature — Klingon Scout common Star Trek
  14. Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card.

    3 Mana Value 2 Power 2 Toughness Artifact Creature — Construct common Star Trek
  15. Flying Whenever V'Ger enters or attacks, choose one — • Look at target opponent's hand, then draw a card. • Creatures your opponents control get -1/-0 until your next turn.

    7 Mana Value 5 Power 7 Toughness Legendary Artifact Creature — Construct uncommon Star Trek
  16. Draw a card. Beam me up {2}{U} (You may cast this card from your graveyard for {2}{U} if you also return a creature you control to its owner's hand. Then exile this spell.)

    1 Mana Value Sorcery common Star Trek
  17. Humpback Whales Magic Cards

    Vigilance, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 5 Power 6 Toughness Creature — Whale common Star Trek
  18. Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Scientist uncommon Star Trek
  19. You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.

    5 Mana Value 3 Power 3 Toughness Creature — Shapeshifter uncommon Star Trek
  20. Choose one — • Interfere — Counter target spell unless its controller pays {3}. • Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    3 Mana Value Instant common Star Trek