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  1. Vigilance Spacecraft creatures you control get +3/+3. Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Officer mythic Star Trek Commander
  2. Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Shark Octopus Ninja rare Teenage Mutant Ninja Turtles
  3. Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles
  4. {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.

    4 Mana Value 3 Power 5 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles
  5. Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Ninja Turtl… mythic Teenage Mutant Ninja Turtles
  6. Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Mutant Ninja Turtl… mythic Teenage Mutant Ninja Turtles
  7. When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles
  8. Super Shredder Magic Cards

    Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Human mythic Teenage Mutant Ninja Turtles
  9. Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles
  10. At the beginning of your end step, draw a card for each card type among spells you've cast this turn.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Scientist mythic Teenage Mutant Ninja Turtles
  11. Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles
  12. Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Mutant Ninja Turtl… mythic Teenage Mutant Ninja Turtles
  13. When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles
  14. Super Shredder Magic Cards

    Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Human mythic Teenage Mutant Ninja Turtles
  15. Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles
  16. At the beginning of your end step, draw a card for each card type among spells you've cast this turn.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Scientist mythic Teenage Mutant Ninja Turtles
  17. Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles
  18. Northampton Farm Magic Cards

    {T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.

    0 Mana Value Land rare Teenage Mutant Ninja Turtles
  19. Weather Maker Magic Cards

    Landfall — Whenever a land you control enters, put a charge counter on this artifact. {T}: Add one mana of any color. {T}, Remove two charge counters from this artifact: Add {C}{C}. {T}, Remove three charge counters from this artifact: It deals 3 damage to any target.

    3 Mana Value Artifact rare Teenage Mutant Ninja Turtles
  20. Turtle Van Magic Cards

    Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare Teenage Mutant Ninja Turtles