Search

Showing results for “a” - 143351 results

Filtered by Cards

  1. The Ooze Magic Cards

    Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {T}: Exile target card from a graveyard. Create a Mutagen token.

    2 Mana Value Legendary Artifact rare Teenage Mutant Ninja Turtles
  2. Chrome Dome Magic Cards

    Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.

    2 Mana Value 1 Power 3 Toughness Artifact Creature — Robot Ninja rare Teenage Mutant Ninja Turtles
  3. Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Ooze Mutant rare Teenage Mutant Ninja Turtles
  4. Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.

    4 Mana Value 5 Power 4 Toughness Legendary Creature — Crocodile Mutant R… rare Teenage Mutant Ninja Turtles
  5. Equipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R}

    2 Mana Value Artifact — Equipment rare Teenage Mutant Ninja Turtles
  6. Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Shark Octopus Ninja rare Teenage Mutant Ninja Turtles
  7. Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Demon Wizard rare Teenage Mutant Ninja Turtles
  8. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Rat Avatar rare Teenage Mutant Ninja Turtles
  9. Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Fox Warlock Avatar rare Teenage Mutant Ninja Turtles
  10. At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Human Soldier rare Teenage Mutant Ninja Turtles
  11. This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.

    2 Mana Value 3 Power 2 Toughness Legendary Creature — Turtle Wolf Mutant rare Teenage Mutant Ninja Turtles
  12. If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Mutant Ninja Rat rare Teenage Mutant Ninja Turtles
  13. Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Mutant Ninja Turtle rare Teenage Mutant Ninja Turtles
  14. Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Ninja Turtle rare Teenage Mutant Ninja Turtles
  15. Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Ninja Turtle rare Teenage Mutant Ninja Turtles
  16. Krang & Shredder Magic Cards

    Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.

    6 Mana Value 6 Power 7 Toughness Legendary Creature — Utrom Human Ninja rare Teenage Mutant Ninja Turtles
  17. Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

    5 Mana Value Sorcery rare Teenage Mutant Ninja Turtles
  18. Trample Whenever you tap a land for mana, add {G}.

    6 Mana Value 8 Power 8 Toughness Legendary Creature — Ox Mole Mutant rare Teenage Mutant Ninja Turtles
  19. Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle.

    4 Mana Value Sorcery rare Teenage Mutant Ninja Turtles
  20. Mondo Gecko Magic Cards

    {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Lizard Mutant mythic Teenage Mutant Ninja Turtles