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  1. Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

    2 Mana Value Sorcery mythic The Hobbit
  2. Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

    6 Mana Value Instant uncommon The Hobbit
  3. Ravenhill Flock Magic Cards

    Flying Whenever you draw a card, put a +1/+1 counter on this creature.

    4 Mana Value 1 Power 2 Toughness Creature — Bird uncommon The Hobbit
  4. Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards, then discard a card.

    3 Mana Value Instant common The Hobbit
  5. Belladonna Took Magic Cards

    Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Halfling Citizen rare The Hobbit
  6. Kher Keep Magic Cards

    {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

    0 Mana Value Legendary Land rare Reality Fracture Commander
  7. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Reality Fracture Commander
  8. Occult Epiphany Magic Cards

    Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

    1 Mana Value Instant rare Reality Fracture Commander
  9. Reflecting Pool Magic Cards

    {T}: Add one mana of any type that a land you control could produce.

    0 Mana Value Land rare Reality Fracture Commander
  10. Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)

    3 Mana Value 1 Power 4 Toughness Legendary Artifact Creature — Book Cons… rare Reality Fracture
  11. Vigilance, trample When Karn enters, draw a card for each color among other artifacts you control.

    10 Mana Value 5 Power 5 Toughness Legendary Artifact Creature — Golem rare Reality Fracture
  12. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior uncommon Reality Fracture
  13. {2}, {T}, Sacrifice an artifact or land: Draw a card.

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Elf Warrior uncommon Reality Fracture
  14. Flash When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Cleric uncommon Reality Fracture
  15. When Jiang Yanggu enters, create Mowu, a legendary 3/3 green Dog creature token. At the beginning of your end step, untap all tokens you control.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Druid uncommon Reality Fracture
  16. When Pia enters, create a 1/1 colorless Thopter artifact creature token with flying. {5}{R}: Target creature gets +X/+0 until end of turn, where X is the number of artifacts you control.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Artificer uncommon Reality Fracture
  17. {2}, {T}, Sacrifice an artifact or land: Draw a card.

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Elf Warrior uncommon Reality Fracture
  18. Reach Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add {R}.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Warrior uncommon Reality Fracture
  19. Flash When Teyo enters, target permanent you control gains deathtouch until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker.

    4 Mana Value 3 Power 1 Toughness Legendary Creature — Human Warlock uncommon Reality Fracture
  20. This spell costs {2} less to cast if you've cast a noncreature spell this turn. Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    4 Mana Value 1 Power 5 Toughness Legendary Artifact Creature — Dragon Co… uncommon Reality Fracture