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  1. When this creature enters, create a 1/1 colorless Robot artifact creature token.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Robot Ninja common Teenage Mutant Ninja Turtles
  2. Draw three cards. You may put a land card from your hand onto the battlefield tapped.

    4 Mana Value Sorcery uncommon Teenage Mutant Ninja Turtles
  3. The Last Ronin Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all creatures. II — Mill four cards. When you do, return target creature card from your graveyard to your hand. III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn.

    6 Mana Value Enchantment — Saga mythic Teenage Mutant Ninja Turtles
  4. Krang & Shredder Magic Cards

    Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.

    6 Mana Value 6 Power 7 Toughness Legendary Creature — Utrom Human Ninja rare Teenage Mutant Ninja Turtles
  5. Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Ninja uncommon Teenage Mutant Ninja Turtles
  6. Ice Cream Kitty Magic Cards

    {2}, Sacrifice another creature or token: Draw a card. Activate only as a sorcery. {2}, {T}, Sacrifice this creature: You gain 3 life.

    2 Mana Value 1 Power 3 Toughness Artifact Creature — Food Cat Mutant common Teenage Mutant Ninja Turtles
  7. Genghis Frog Magic Cards

    Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Frog Mutant Rogue uncommon Teenage Mutant Ninja Turtles
  8. EPF Point Squad Magic Cards

    Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 1 Toughness Creature — Human Soldier common Teenage Mutant Ninja Turtles
  9. Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Mutant Ninja Turtl… mythic Teenage Mutant Ninja Turtles
  10. Choose one or both — • Brilliance Unleashed deals 5 damage to target creature. • Choose target artifact card in your graveyard. Return it to the battlefield if it's an artifact creature card. Otherwise, return it to the battlefield and it's a 3/3 Robot artifact creature with flying.

    6 Mana Value Sorcery uncommon Teenage Mutant Ninja Turtles
  11. Baxter Stockman Magic Cards

    When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Scientist uncommon Teenage Mutant Ninja Turtles
  12. Zoo Escapees Magic Cards

    When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    2 Mana Value 2 Power 2 Toughness Creature — Boar Rhino common Teenage Mutant Ninja Turtles
  13. West Wind Avatar Magic Cards

    Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.

    7 Mana Value 7 Power 7 Toughness Creature — Cat Spirit Avatar uncommon Teenage Mutant Ninja Turtles
  14. Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Mutant Frog Turtle uncommon Teenage Mutant Ninja Turtles
  15. Rocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 7 Power 7 Toughness Legendary Creature — Rhino Mutant common Teenage Mutant Ninja Turtles
  16. Party Dude Magic Cards

    (Gain the next level as a sorcery to add its ability.) When this Class enters, each player creates a Food token. {1}{G}: Level 2 Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. {4}{G}: Level 3 Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.

    1 Mana Value Enchantment — Class rare Teenage Mutant Ninja Turtles
  17. Novel Nunchaku Magic Cards

    When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Teenage Mutant Ninja Turtles
  18. Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    3 Mana Value Sorcery common Teenage Mutant Ninja Turtles
  19. Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Ooze Mutant rare Teenage Mutant Ninja Turtles
  20. Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

    5 Mana Value Sorcery rare Teenage Mutant Ninja Turtles