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Michelangelo, Weirdness to 11 Magic CardsWhen Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle rare Teenage Mutant Ninja Turtles -
Michelangelo, Mutant BFF Magic CardsEach creature you control with a counter on it can't be blocked by more than one creature. Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
4 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Ninja Turtle uncommon Teenage Mutant Ninja Turtles -
Michelangelo, Improviser Magic CardsSneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
4 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles -
Leatherhead, Swamp Stalker Magic CardsTrample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
4 Mana Value 5 Power 4 Toughness Legendary Creature — Crocodile Mutant R… rare Teenage Mutant Ninja Turtles -
Groundchuck & Dirtbag Magic CardsTrample Whenever you tap a land for mana, add {G}.
6 Mana Value 8 Power 8 Toughness Legendary Creature — Ox Mole Mutant rare Teenage Mutant Ninja Turtles -
Courier of Comestibles Magic CardsWhen this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
2 Mana Value 1 Power 2 Toughness Creature — Human Citizen uncommon Teenage Mutant Ninja Turtles -
Zog, Triceraton Castaway Magic CardsReach, trample When Zog enters, target creature can't block this turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
5 Mana Value 5 Power 4 Toughness Legendary Creature — Dinosaur Soldier common Teenage Mutant Ninja Turtles -
Raphael, Most Attitude Magic CardsMenace (This creature can't be blocked except by two or more creatures.) Alliance — Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
4 Mana Value 4 Power 3 Toughness Legendary Creature — Mutant Ninja Turtle uncommon Teenage Mutant Ninja Turtles -
Old Hob, Alleycat Blues Magic CardsAt the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. {1}{W}: Target attacking creature token gains indestructible until end of turn.
5 Mana Value 4 Power 4 Toughness Legendary Creature — Cat Mutant Rebel uncommon Teenage Mutant Ninja Turtles -
Mouser Foundry Magic CardsWhen this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. {4}{R}, Sacrifice this artifact: It deals 3 damage to target creature.
2 Mana Value Artifact common Teenage Mutant Ninja Turtles -
Mouser Attack! Magic CardsChoose one — • Create a 1/1 colorless Robot artifact creature token. • Target creature gets +3/+0 and gains first strike until end of turn.
2 Mana Value Instant common Teenage Mutant Ninja Turtles -
Manhole Missile Magic CardsManhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
2 Mana Value Instant common Teenage Mutant Ninja Turtles -
Improvised Arsenal Magic CardsEquipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R}
2 Mana Value Artifact — Equipment rare Teenage Mutant Ninja Turtles -
Cool but Rude Magic Cards(Gain the next level as a sorcery to add its ability.) Whenever you attack, you may discard a card. If you do, draw a card. {1}{R}: Level 2 Whenever you discard a card, this Class deals 2 damage to each opponent. {1}{R}: Level 3 When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
2 Mana Value Enchantment — Class rare Teenage Mutant Ninja Turtles -
Casey Jones, Jury-Rig Justiciar Magic CardsHaste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Berserker uncommon Teenage Mutant Ninja Turtles -
Super Shredder Magic CardsMenace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Human mythic Teenage Mutant Ninja Turtles -
Splinter's Technique Magic CardsSneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle.
4 Mana Value Sorcery rare Teenage Mutant Ninja Turtles -
Shark Shredder, Killer Clone Magic CardsSneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
4 Mana Value 4 Power 4 Toughness Legendary Creature — Shark Octopus Ninja rare Teenage Mutant Ninja Turtles -
Savanti Romero, Time's Exile Magic CardsTrample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
5 Mana Value 4 Power 4 Toughness Legendary Creature — Demon Wizard rare Teenage Mutant Ninja Turtles -
Rat King, Verminister Magic CardsDisappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
2 Mana Value 1 Power 1 Toughness Legendary Creature — Rat Avatar rare Teenage Mutant Ninja Turtles