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  1. Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life.

    3 Mana Value 3 Power 1 Toughness Legendary Creature — Human Ninja common Teenage Mutant Ninja Turtles
  2. Ninja Teen Magic Cards

    (Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. {1}{B}: Level 2 Creatures you control get +1/+0 and have menace. {B}: Level 3 Creature cards in your graveyard have sneak {3}{B}. You may cast creature spells from your graveyard using their sneak abilities.

    3 Mana Value Enchantment — Class rare Teenage Mutant Ninja Turtles
  3. Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying. {3}{G}, Sacrifice a token: Draw a card.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Insect Warrior uncommon Teenage Mutant Ninja Turtles
  4. Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    3 Mana Value 2 Power 2 Toughness Creature — Insect Mutant common Teenage Mutant Ninja Turtles
  5. Foot Mystic Magic Cards

    Lifelink Disappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token.

    4 Mana Value 2 Power 4 Toughness Creature — Human Ninja Warlock common Teenage Mutant Ninja Turtles
  6. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types.

    6 Mana Value Enchantment — Saga mythic Teenage Mutant Ninja Turtles
  7. Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Boar Mutant Warrior common Teenage Mutant Ninja Turtles
  8. Utrom Scientists Magic Cards

    When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    3 Mana Value 2 Power 2 Toughness Artifact Creature — Utrom Robot Scienti… common Teenage Mutant Ninja Turtles
  9. Flying When Stockman enters, draw a card, then discard a card. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value 3 Power 4 Toughness Legendary Creature — Insect Mutant Scie… common Teenage Mutant Ninja Turtles
  10. Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    4 Mana Value Instant common Teenage Mutant Ninja Turtles
  11. Retro-Mutation Magic Cards

    Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)

    3 Mana Value Enchantment — Aura common Teenage Mutant Ninja Turtles
  12. Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Fish Mutant uncommon Teenage Mutant Ninja Turtles
  13. Ooze Spill Magic Cards

    Counter target spell. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    3 Mana Value Instant uncommon Teenage Mutant Ninja Turtles
  14. Mondo Gecko Magic Cards

    {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Lizard Mutant mythic Teenage Mutant Ninja Turtles
  15. Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.

    3 Mana Value Instant common Teenage Mutant Ninja Turtles
  16. Metalhead Magic Cards

    When Metalhead enters, return up to one other target artifact or creature to its owner's hand. {R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.

    5 Mana Value 4 Power 4 Toughness Legendary Artifact Creature — Robot Tur… uncommon Teenage Mutant Ninja Turtles
  17. Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Fox Warlock Avatar rare Teenage Mutant Ninja Turtles
  18. Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Mutant Ninja Turtle uncommon Teenage Mutant Ninja Turtles
  19. When Donatello enters, if you control an artifact, draw a card.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Mutant Ninja Turtle common Teenage Mutant Ninja Turtles
  20. {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.

    4 Mana Value 3 Power 5 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles