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Donatello, Gadget Master Magic CardsSneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
3 Mana Value 3 Power 2 Toughness Legendary Creature — Mutant Ninja Turtle rare Teenage Mutant Ninja Turtles -
Does Machines Magic Cards(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
2 Mana Value Enchantment — Class rare Teenage Mutant Ninja Turtles -
Crustacean Commando Magic CardsWhen this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
2 Mana Value 0 Power 3 Toughness Creature — Crab Mutant Soldier common Teenage Mutant Ninja Turtles -
Buzz Bots Magic CardsFlying, vigilance When this creature dies, draw a card.
2 Mana Value 1 Power 1 Toughness Artifact Creature — Robot Insect common Teenage Mutant Ninja Turtles -
Bespoke Bō Magic CardsWhen this Equipment enters, return up to one other target nonland permanent to its owner's hand. Equipped creature gets +2/+1 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
3 Mana Value Artifact — Equipment uncommon Teenage Mutant Ninja Turtles -
April, Reporter of the Weird Magic CardsWhenever April deals combat damage to a player, draw that many cards, then discard a card.
3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Detective uncommon Teenage Mutant Ninja Turtles -
Uneasy Alliance Magic CardsEnchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
2 Mana Value Enchantment — Aura common Teenage Mutant Ninja Turtles -
Sally Pride, Lioness Leader Magic CardsWhen Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
5 Mana Value 2 Power 4 Toughness Legendary Creature — Cat Mutant Rebel rare Teenage Mutant Ninja Turtles -
Quintessential Katana Magic CardsEquipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
1 Mana Value Artifact — Equipment uncommon Teenage Mutant Ninja Turtles -
Lita, Little Orphan Amphibian Magic CardsAlliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. • Put a +1/+1 counter on Lita. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Scry 1.
2 Mana Value 2 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle uncommon Teenage Mutant Ninja Turtles -
Leonardo, Sewer Samurai Magic CardsSneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
4 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Ninja Turtl… mythic Teenage Mutant Ninja Turtles -
Leonardo, Cutting Edge Magic CardsSneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo.
2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle rare Teenage Mutant Ninja Turtles -
Leader's Talent Magic Cards(Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. {2}{W}: Level 2 Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. {3}{W}: Level 3 Whenever you cast a spell, put a +1/+1 counter on each creature you control.
2 Mana Value Enchantment — Class rare Teenage Mutant Ninja Turtles -
Jennika, Bad Apple Big Sister Magic CardsWhen Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Ninja Turtle common Teenage Mutant Ninja Turtles -
High-Flying Ace Magic CardsFlying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
3 Mana Value 2 Power 3 Toughness Creature — Bird Mutant common Teenage Mutant Ninja Turtles -
Grounded for Life Magic CardsThis spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
5 Mana Value Instant common Teenage Mutant Ninja Turtles -
Featherbrained Filcher Magic CardsFlying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
1 Mana Value 0 Power 2 Toughness Creature — Bird Mutant uncommon Teenage Mutant Ninja Turtles -
Agent Bishop, Man in Black Magic CardsAt the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
3 Mana Value 1 Power 2 Toughness Legendary Creature — Human Soldier rare Teenage Mutant Ninja Turtles -
Action News Crew Magic CardsVigilance Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
2 Mana Value 2 Power 2 Toughness Creature — Human Citizen common Teenage Mutant Ninja Turtles -
Sword of Hearth and Home Magic CardsEquipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
3 Mana Value Artifact — Equipment mythic Teenage Mutant Ninja Turtles Eternal