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  1. Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Mutant Ninja Turtle rare Teenage Mutant Ninja Turtles
  2. Does Machines Magic Cards

    (Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

    2 Mana Value Enchantment — Class rare Teenage Mutant Ninja Turtles
  3. When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    2 Mana Value 0 Power 3 Toughness Creature — Crab Mutant Soldier common Teenage Mutant Ninja Turtles
  4. Buzz Bots Magic Cards

    Flying, vigilance When this creature dies, draw a card.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Robot Insect common Teenage Mutant Ninja Turtles
  5. Bespoke Bō Magic Cards

    When this Equipment enters, return up to one other target nonland permanent to its owner's hand. Equipped creature gets +2/+1 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Teenage Mutant Ninja Turtles
  6. Whenever April deals combat damage to a player, draw that many cards, then discard a card.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Detective uncommon Teenage Mutant Ninja Turtles
  7. Uneasy Alliance Magic Cards

    Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.

    2 Mana Value Enchantment — Aura common Teenage Mutant Ninja Turtles
  8. When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.

    5 Mana Value 2 Power 4 Toughness Legendary Creature — Cat Mutant Rebel rare Teenage Mutant Ninja Turtles
  9. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment uncommon Teenage Mutant Ninja Turtles
  10. Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. • Put a +1/+1 counter on Lita. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Scry 1.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle uncommon Teenage Mutant Ninja Turtles
  11. Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Ninja Turtl… mythic Teenage Mutant Ninja Turtles
  12. Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle rare Teenage Mutant Ninja Turtles
  13. Leader's Talent Magic Cards

    (Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. {2}{W}: Level 2 Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. {3}{W}: Level 3 Whenever you cast a spell, put a +1/+1 counter on each creature you control.

    2 Mana Value Enchantment — Class rare Teenage Mutant Ninja Turtles
  14. When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Ninja Turtle common Teenage Mutant Ninja Turtles
  15. High-Flying Ace Magic Cards

    Flying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.

    3 Mana Value 2 Power 3 Toughness Creature — Bird Mutant common Teenage Mutant Ninja Turtles
  16. This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

    5 Mana Value Instant common Teenage Mutant Ninja Turtles
  17. Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    1 Mana Value 0 Power 2 Toughness Creature — Bird Mutant uncommon Teenage Mutant Ninja Turtles
  18. At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Human Soldier rare Teenage Mutant Ninja Turtles
  19. Action News Crew Magic Cards

    Vigilance Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.

    2 Mana Value 2 Power 2 Toughness Creature — Human Citizen common Teenage Mutant Ninja Turtles
  20. Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

    3 Mana Value Artifact — Equipment mythic Teenage Mutant Ninja Turtles Eternal