Search

Showing results for “a” - 143351 results

Filtered by Cards

  1. Food Chain Magic Cards

    Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

    3 Mana Value Enchantment mythic Teenage Mutant Ninja Turtles Eternal
  2. Waste Not Magic Cards

    Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.

    2 Mana Value Enchantment mythic Teenage Mutant Ninja Turtles Eternal
  3. Manhole Cover Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) {2}, Sacrifice this artifact: Target player draws a card.

    2 Mana Value Artifact uncommon Teenage Mutant Ninja Turtles Eternal
  4. Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature.

    3 Mana Value Sorcery uncommon Teenage Mutant Ninja Turtles Eternal
  5. This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it. Vigilance (Attacking doesn't cause this creature to tap.)

    5 Mana Value 4 Power 5 Toughness Creature — Mutant Ninja Turtle Dinosaur common Teenage Mutant Ninja Turtles Eternal
  6. When Mikey & Mona enter, choose one or both. Each mode must target a different player. • Target player chooses a creature they control and puts two +1/+1 counters on it. • Target player returns a creature or land card from their graveyard to their hand.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Ninja Turtl… rare Teenage Mutant Ninja Turtles Eternal
  7. Trample (This creature can deal excess combat damage to the player it's attacking.) Michelangelo enters with a +1/+1 counter on him for each land you control. When Michelangelo dies, return this card to your hand.

    6 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal
  8. When Casey & Raph enter, choose one or both. Each mode must target a different player. • Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. • Target player creates two Treasure tokens.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Ninja Human… rare Teenage Mutant Ninja Turtles Eternal
  9. When Donnie & April enter, choose one or both. Each mode must target a different player. • Target player draws two cards. • Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Ninja Human… rare Teenage Mutant Ninja Turtles Eternal
  10. Tap up to two target creatures. Up to two target players each draw a card.

    3 Mana Value Instant uncommon Teenage Mutant Ninja Turtles Eternal
  11. Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    6 Mana Value 5 Power 6 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal
  12. Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    4 Mana Value 2 Power 5 Toughness Legendary Creature — Human Detective rare Teenage Mutant Ninja Turtles Eternal
  13. When Splinter enters, destroy up to one target tapped creature. When Splinter leaves the battlefield, you and another target player each draw a card.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Ninja Rat rare Teenage Mutant Ninja Turtles Eternal
  14. When Splinter & Leo enter, choose one or both. Each mode must target a different player. • Target player creates a 2/2 red Mutant creature token. • Put a +1/+1 counter on each other creature target player controls.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Ninja Rat T… rare Teenage Mutant Ninja Turtles Eternal
  15. This creature enters with two +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on it. When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.

    4 Mana Value 0 Power 0 Toughness Artifact Creature — Robot rare Teenage Mutant Ninja Turtles Eternal
  16. Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Rhino Mutant rare Teenage Mutant Ninja Turtles Eternal
  17. Ninja Pizza Magic Cards

    Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    3 Mana Value Enchantment rare Teenage Mutant Ninja Turtles Eternal
  18. Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.)

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal
  19. Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal
  20. Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.

    4 Mana Value 4 Power 2 Toughness Legendary Creature — Human Berserker rare Teenage Mutant Ninja Turtles Eternal