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  1. Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Ninja Rat mythic Teenage Mutant Ninja Turtles Eternal
  2. Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Ninja rare Teenage Mutant Ninja Turtles Eternal
  3. Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) Deathtouch Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Boar Mutant rare Teenage Mutant Ninja Turtles Eternal
  4. If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.

    5 Mana Value 3 Power 3 Toughness Legendary Artifact Creature — Utrom Rob… rare Teenage Mutant Ninja Turtles Eternal
  5. If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.)

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal
  6. Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Partner—Character select

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Detective mythic Teenage Mutant Ninja Turtles Eternal
  7. Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal
  8. {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Teenage Mutant Ninja Turtles Eternal
  9. Thriving Moor Magic Cards

    This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

    0 Mana Value Land common Teenage Mutant Ninja Turtles Eternal
  10. Rootbound Crag Magic Cards

    This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

    0 Mana Value Land rare Teenage Mutant Ninja Turtles Eternal
  11. ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Forest Island rare Teenage Mutant Ninja Turtles Eternal
  12. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Teenage Mutant Ninja Turtles Eternal
  13. This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

    0 Mana Value Land rare Teenage Mutant Ninja Turtles Eternal
  14. Fabled Passage Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

    0 Mana Value Land rare Teenage Mutant Ninja Turtles Eternal
  15. Ash Barrens Magic Cards

    {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    0 Mana Value Land common Teenage Mutant Ninja Turtles Eternal
  16. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

    4 Mana Value 4 Power 4 Toughness Creature — Fungus rare Teenage Mutant Ninja Turtles Eternal
  17. Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

    2 Mana Value Instant rare Teenage Mutant Ninja Turtles Eternal
  18. Vigor Magic Cards

    Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

    6 Mana Value 6 Power 6 Toughness Creature — Elemental Incarnation rare Teenage Mutant Ninja Turtles Eternal
  19. Biogenic Ooze Magic Cards

    When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.

    5 Mana Value 2 Power 2 Toughness Creature — Ooze rare Teenage Mutant Ninja Turtles Eternal
  20. Acidic Slime Magic Cards

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.

    5 Mana Value 2 Power 2 Toughness Creature — Ooze uncommon Teenage Mutant Ninja Turtles Eternal