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  1. Whenever another nontoken creature you control enters, untap Arni. {T}: Draw a card, then discard a card.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Wizard uncommon Reality Fracture
  2. Flying Planeswalkers you control have "No more than one creature can attack this planeswalker each combat." {T}: Target creature with a +1/+1 counter on it gains flying until end of turn.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Advisor uncommon Reality Fracture
  3. Flying Whenever you scry or surveil, create a 1/1 colorless Thopter artifact creature token with flying. This ability triggers only once each turn.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Advisor uncommon Reality Fracture
  4. Room of Refuge Magic Cards

    This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {5}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

    0 Mana Value Land common Reality Fracture
  5. This land enters tapped unless you control a planeswalker. {T}: Add {W} or {B}.

    0 Mana Value Land common Reality Fracture
  6. This land enters tapped unless you control a planeswalker. {T}: Add {U} or {R}.

    0 Mana Value Land common Reality Fracture
  7. When The Echoverse Fulcrum enters, draw a card, then discard a card. {5}, {T}, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.

    2 Mana Value Legendary Artifact mythic Reality Fracture
  8. Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)

    3 Mana Value 1 Power 4 Toughness Legendary Artifact Creature — Book Cons… rare Reality Fracture
  9. {2}: This creature gains flying until end of turn. Whenever this creature attacks, exile up to one target card from a graveyard.

    2 Mana Value 2 Power 2 Toughness Artifact Creature — Gargoyle common Reality Fracture
  10. Trample, haste Whenever this creature deals combat damage to a player, draw two cards. At the beginning of the end step, sacrifice this creature.

    3 Mana Value 4 Power 4 Toughness Creature — Elemental rare Reality Fracture
  11. You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

    5 Mana Value Sorcery rare Reality Fracture
  12. Hunter's Axe Magic Cards

    Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment uncommon Reality Fracture
  13. Haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Gremlin Elemental common Reality Fracture
  14. Artifist Acumen Magic Cards

    Creatures you control gain first strike until end of turn. Draw a card.

    1 Mana Value Sorcery common Reality Fracture
  15. Rank Rat Magic Cards

    When this creature enters, each opponent discards a card.

    2 Mana Value 1 Power 1 Toughness Creature — Zombie Rat common Reality Fracture
  16. Flying {2}: This creature gets +1/-1 until end of turn. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value 3 Power 5 Toughness Creature — Serpent common Reality Fracture
  17. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Draw a card.

    4 Mana Value Sorcery common Reality Fracture
  18. Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Whenever you gain life, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 1 Toughness Creature — Human Cleric common Reality Fracture
  19. Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    2 Mana Value 3 Power 2 Toughness Creature — Human Soldier rare Reality Fracture
  20. Put a +1/+1 counter on each of one or two target creatures. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery common Reality Fracture