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  1. Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn. Draw a card.

    2 Mana Value Instant — Lesson uncommon Avatar: The Last Airbender Eternal
  2. Tale of Momo Magic Cards

    This spell costs {2} less to cast if a creature left the battlefield under your control this turn. Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.

    3 Mana Value Sorcery rare Avatar: The Last Airbender Eternal
  3. Target creature gets +2/+2 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value Instant — Lesson common Avatar: The Last Airbender Eternal
  4. Pipsqueak can't attack alone unless he has a +1/+1 counter on him.

    3 Mana Value 4 Power 4 Toughness Legendary Creature — Human Rebel Ally uncommon Avatar: The Last Airbender Eternal
  5. Monk Gyatso Magic Cards

    Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Monk rare Avatar: The Last Airbender Eternal
  6. Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Rebel Ally rare Avatar: The Last Airbender Eternal
  7. Flying At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.

    4 Mana Value 2 Power 2 Toughness Creature — Human Monk uncommon Avatar: The Last Airbender Eternal
  8. Sokka and Suki Magic Cards

    Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. Whenever an Equipment you control enters, create a 1/1 white Ally creature token.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender Eternal
  9. At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. {R}: Put a charge counter on this artifact. Remove fifty charge counters from this artifact: It deals 50 damage to any target.

    3 Mana Value Artifact rare Avatar: The Last Airbender Eternal
  10. This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

    0 Mana Value Land mythic Avatar: The Last Airbender Eternal
  11. Treetop Village Magic Cards

    This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    0 Mana Value Land mythic Avatar: The Last Airbender Eternal
  12. Sunbaked Canyon Magic Cards

    {T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

    0 Mana Value Land mythic Avatar: The Last Airbender Eternal
  13. Fabled Passage Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

    0 Mana Value Land mythic Avatar: The Last Airbender Eternal
  14. Dark Depths Magic Cards

    Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

    0 Mana Value Legendary Snow Land mythic Avatar: The Last Airbender Eternal
  15. Trample When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth {8}

    8 Mana Value 8 Power 8 Toughness Artifact Creature — Construct mythic Avatar: The Last Airbender Eternal
  16. {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.

    1 Mana Value 1 Power 1 Toughness Legendary Creature — Elf Warrior mythic Avatar: The Last Airbender Eternal
  17. This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.

    7 Mana Value 6 Power 6 Toughness Legendary Creature — Serpent mythic Avatar: The Last Airbender Eternal
  18. Fevered Visions Magic Cards

    At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.

    3 Mana Value Enchantment mythic Avatar: The Last Airbender Eternal
  19. Eladamri's Call Magic Cards

    Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

    2 Mana Value Instant mythic Avatar: The Last Airbender Eternal
  20. Captain Sisay Magic Cards

    {T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Soldier mythic Avatar: The Last Airbender Eternal