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  1. Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender
  2. Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.

    2 Mana Value 2 Power 2 Toughness Creature — Human Scout Ally rare Avatar: The Last Airbender
  3. When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.

    2 Mana Value Enchantment rare Avatar: The Last Airbender
  4. (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the greatest power among creatures you control. II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III — Exile this Saga, then return it to the battlefield transformed under your control.

    6 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender
  5. (As this Saga enters and after your draw step, add a lore counter.) I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. II — Add one mana of any color. III — Exile this Saga, then return it to the battlefield transformed under your control.

    4 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender
  6. (As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

    4 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender
  7. (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control.

    5 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender
  8. Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender
  9. Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Noble Ally rare Avatar: The Last Airbender
  10. Bumi, Unleashed Magic Cards

    Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Human Noble Ally mythic Avatar: The Last Airbender
  11. Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Avatar Ally rare Avatar: The Last Airbender
  12. The Earth King Magic Cards

    When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Ally rare Avatar: The Last Airbender
  13. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)

    2 Mana Value 1 Power 2 Toughness Creature — Human Monk rare Avatar: The Last Airbender
  14. When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.

    2 Mana Value Enchantment rare Avatar: The Last Airbender
  15. As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.

    3 Mana Value Sorcery rare Avatar: The Last Airbender
  16. Fire Lord Azula Magic Cards

    Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Noble rare Avatar: The Last Airbender
  17. Sozin's Comet Magic Cards

    Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    5 Mana Value Sorcery mythic Avatar: The Last Airbender
  18. United Front Magic Cards

    Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.

    2 Mana Value Sorcery mythic Avatar: The Last Airbender
  19. White Lotus Tile Magic Cards

    This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.

    4 Mana Value Artifact mythic Avatar: The Last Airbender
  20. Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.

    4 Mana Value 4 Power 4 Toughness Creature — Human Citizen Ally rare Avatar: The Last Airbender