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  1. When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Avatar: The Last Airbender
  2. Reach When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle uncommon Avatar: The Last Airbender
  3. Zuko, Conflicted Magic Cards

    At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life — • Draw a card. • Put a +1/+1 counter on Zuko. • Add {R}. • Exile Zuko, then return him to the battlefield under an opponent's control.

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue rare Avatar: The Last Airbender
  4. When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender
  5. Tolls of War Magic Cards

    When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.

    2 Mana Value Enchantment uncommon Avatar: The Last Airbender
  6. Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender
  7. Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

    2 Mana Value 1 Power 1 Toughness Creature — Human Rogue rare Avatar: The Last Airbender
  8. {T}, Discard a card: Draw a card. {1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.

    2 Mana Value 0 Power 3 Toughness Legendary Creature — Human Advisor Ally uncommon Avatar: The Last Airbender
  9. Platypus-Bear Magic Cards

    Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.

    2 Mana Value 2 Power 3 Toughness Creature — Platypus Bear common Avatar: The Last Airbender
  10. Messenger Hawk Magic Cards

    Flying When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") This creature gets +2/+0 as long as you've drawn two or more cards this turn.

    3 Mana Value 1 Power 2 Toughness Creature — Bird Scout common Avatar: The Last Airbender
  11. When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. When Jet dies, put a +1/+1 counter on each of up to two target creatures.

    5 Mana Value 3 Power 1 Toughness Legendary Creature — Human Rebel Ally uncommon Avatar: The Last Airbender
  12. Iroh, Tea Master Magic Cards

    When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Citizen Ally rare Avatar: The Last Airbender
  13. Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Noble Ally rare Avatar: The Last Airbender
  14. When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warlock uncommon Avatar: The Last Airbender
  15. Guru Pathik Magic Cards

    When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Monk Ally uncommon Avatar: The Last Airbender
  16. Lifelink Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

    3 Mana Value 2 Power 4 Toughness Creature — Human Druid Ally uncommon Avatar: The Last Airbender
  17. Fire Lord Azula Magic Cards

    Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Noble rare Avatar: The Last Airbender
  18. Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.

    4 Mana Value 3 Power 4 Toughness Creature — Human Warrior Performer common Avatar: The Last Airbender
  19. Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Human Soldier Ally rare Avatar: The Last Airbender
  20. Dragonfly Swarm Magic Cards

    Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) This creature's power is equal to the number of noncreature, nonland cards in your graveyard. When this creature dies, if there's a Lesson card in your graveyard, draw a card.

    3 Mana Value 3 Toughness Creature — Dragon Insect uncommon Avatar: The Last Airbender