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  1. Dai Li Agents Magic Cards

    When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.

    5 Mana Value 3 Power 4 Toughness Creature — Human Soldier uncommon Avatar: The Last Airbender
  2. Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)

    5 Mana Value 5 Power 4 Toughness Creature — Human Soldier uncommon Avatar: The Last Airbender
  3. Bumi, Unleashed Magic Cards

    Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Human Noble Ally mythic Avatar: The Last Airbender
  4. Bitter Work Magic Cards

    Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)

    3 Mana Value Enchantment uncommon Avatar: The Last Airbender
  5. Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

    4 Mana Value 4 Power 4 Toughness Creature — Human Mercenary rare Avatar: The Last Airbender
  6. Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Noble Rogue rare Avatar: The Last Airbender
  7. Air Nomad Legacy Magic Cards

    When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Creatures you control with flying get +1/+1.

    2 Mana Value Enchantment uncommon Avatar: The Last Airbender
  8. Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Avatar Ally rare Avatar: The Last Airbender
  9. Walltop Sentries Magic Cards

    Reach, deathtouch When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.

    3 Mana Value 2 Power 3 Toughness Creature — Human Soldier Ally common Avatar: The Last Airbender
  10. When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.

    2 Mana Value 2 Power 2 Toughness Creature — Human Citizen uncommon Avatar: The Last Airbender
  11. True Ancestry Magic Cards

    Return up to one target permanent card from your graveyard to your hand. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value Sorcery — Lesson uncommon Avatar: The Last Airbender
  12. Sparring Dummy Magic Cards

    Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)

    2 Mana Value 1 Power 3 Toughness Artifact Creature — Scarecrow uncommon Avatar: The Last Airbender
  13. Shared Roots Magic Cards

    Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery — Lesson uncommon Avatar: The Last Airbender
  14. Rockalanche Magic Cards

    Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery — Lesson uncommon Avatar: The Last Airbender
  15. Choose one — • Destroy target artifact or enchantment. • Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    2 Mana Value Instant — Lesson common Avatar: The Last Airbender
  16. (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the greatest power among creatures you control. II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III — Exile this Saga, then return it to the battlefield transformed under your control.

    6 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender
  17. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") II — Put a +1/+1 counter on each of up to two target creatures you control. III — Draw a card if there's a creature or Lesson card in your graveyard.

    2 Mana Value Enchantment — Saga uncommon Avatar: The Last Airbender
  18. When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    4 Mana Value Legendary Enchantment — Shrine uncommon Avatar: The Last Airbender
  19. Invasion Tactics Magic Cards

    When this enchantment enters, creatures you control get +2/+2 until end of turn. Whenever one or more Allies you control deal combat damage to a player, draw a card.

    5 Mana Value Enchantment uncommon Avatar: The Last Airbender
  20. This creature can't be blocked by creatures with power 2 or less. Waterbend {5}: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

    4 Mana Value 4 Power 3 Toughness Creature — Human Plant Ally common Avatar: The Last Airbender