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  1. Earthen Ally Magic Cards

    This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

    1 Mana Value 0 Power 2 Toughness Creature — Human Soldier Ally rare Avatar: The Last Airbender
  2. When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

    3 Mana Value Enchantment rare Avatar: The Last Airbender
  3. When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.

    4 Mana Value 2 Power 2 Toughness Creature — Human Soldier Ally uncommon Avatar: The Last Airbender
  4. The Earth King Magic Cards

    When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Ally rare Avatar: The Last Airbender
  5. Cycle of Renewal Magic Cards

    Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

    3 Mana Value Instant — Lesson common Avatar: The Last Airbender
  6. When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard — • Put three +1/+1 counters on Bumi. • Target player scries 3. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Human Noble Ally uncommon Avatar: The Last Airbender
  7. Menace Nonbasic lands enter tapped. {7}: Put a conqueror counter on Zhao. As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Soldier rare Avatar: The Last Airbender
  8. War Balloon Magic Cards

    Flying {1}: Put a fire counter on this Vehicle. As long as this Vehicle has three or more fire counters on it, it's an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

    3 Mana Value 4 Power 3 Toughness Artifact — Vehicle uncommon Avatar: The Last Airbender
  9. Twin Blades Magic Cards

    Flash When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn. Equipped creature gets +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Avatar: The Last Airbender
  10. Sozin's Comet Magic Cards

    Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    5 Mana Value Sorcery mythic Avatar: The Last Airbender
  11. Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Instant — Lesson uncommon Avatar: The Last Airbender
  12. Ran and Shaw Magic Cards

    Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Dragon rare Avatar: The Last Airbender
  13. Mai, Jaded Edge Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Noble uncommon Avatar: The Last Airbender
  14. (As this Saga enters and after your draw step, add a lore counter.) I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. II — Add one mana of any color. III — Exile this Saga, then return it to the battlefield transformed under your control.

    4 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender
  15. Kicker {3} (You may pay an additional {3} as you cast this spell.) Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    1 Mana Value Sorcery uncommon Avatar: The Last Airbender
  16. Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy. (Activate each exhaust ability only once.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rebel Ally uncommon Avatar: The Last Airbender
  17. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)

    2 Mana Value 1 Power 2 Toughness Creature — Human Monk rare Avatar: The Last Airbender
  18. When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.

    2 Mana Value Enchantment rare Avatar: The Last Airbender
  19. Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    4 Mana Value 4 Power 2 Toughness Creature — Human Soldier common Avatar: The Last Airbender
  20. Cunning Maneuver Magic Cards

    Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value Instant common Avatar: The Last Airbender