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  1. Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

    2 Mana Value Enchantment rare Avatar: The Last Airbender
  2. Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Bird Spirit mythic Avatar: The Last Airbender
  3. Flash Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, you draw two cards.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Serpent rare Avatar: The Last Airbender
  4. Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.

    3 Mana Value 2 Power 1 Toughness Legendary Creature — Human Performer Al… rare Avatar: The Last Airbender
  5. Flying Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Human Pilot Ally uncommon Avatar: The Last Airbender
  6. As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival.

    3 Mana Value Sorcery rare Avatar: The Last Airbender
  7. The Spirit Oasis Magic Cards

    When The Spirit Oasis enters, draw a card for each Shrine you control. Whenever another Shrine you control enters, draw a card.

    3 Mana Value Legendary Enchantment — Shrine uncommon Avatar: The Last Airbender
  8. {T}: Untap another target permanent you control. Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

    3 Mana Value 2 Power 3 Toughness Creature — Human Soldier Ally uncommon Avatar: The Last Airbender
  9. Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Artificer Al… rare Avatar: The Last Airbender
  10. Lost Days Magic Cards

    The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    5 Mana Value Instant — Lesson common Avatar: The Last Airbender
  11. (As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

    4 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender
  12. Knowledge Seeker Magic Cards

    Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value 2 Power 1 Toughness Creature — Fox Spirit uncommon Avatar: The Last Airbender
  13. When this Vehicle enters, return up to one other target nonland permanent to its owner's hand. Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)

    3 Mana Value 0 Power 0 Toughness Artifact — Vehicle uncommon Avatar: The Last Airbender
  14. Honest Work Magic Cards

    Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)

    1 Mana Value Enchantment — Aura uncommon Avatar: The Last Airbender
  15. Gran-Gran Magic Cards

    Whenever Gran-Gran becomes tapped, draw a card, then discard a card. Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Human Peasant Ally uncommon Avatar: The Last Airbender
  16. When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value 1 Power 3 Toughness Creature — Human Advisor Ally common Avatar: The Last Airbender
  17. Choose one — • Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. • Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.

    5 Mana Value Sorcery uncommon Avatar: The Last Airbender
  18. Crashing Wave Magic Cards

    As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    2 Mana Value Sorcery uncommon Avatar: The Last Airbender
  19. Boomerang Basics Magic Cards

    Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

    1 Mana Value Sorcery — Lesson uncommon Avatar: The Last Airbender
  20. As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.

    2 Mana Value 4 Power 5 Toughness Creature — Spirit uncommon Avatar: The Last Airbender