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  1. Open the Graves Magic Cards

    Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

    5 Mana Value Enchantment rare Foundations Commander
  2. Headless Rider Magic Cards

    Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

    3 Mana Value 3 Power 1 Toughness Creature — Zombie rare Foundations Commander
  3. When this creature enters, each player sacrifices a creature of their choice.

    3 Mana Value 3 Power 1 Toughness Creature — Zombie Warrior uncommon Foundations Commander
  4. Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

    2 Mana Value Sorcery common Foundations Commander
  5. Cemetery Reaper Magic Cards

    Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Zombie rare Foundations Commander
  6. Carrion Feeder Magic Cards

    This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Zombie uncommon Foundations Commander
  7. Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare Foundations Commander
  8. Tamiyo's Logbook Magic Cards

    {5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control.

    3 Mana Value Artifact — Book uncommon Foundations Commander
  9. Shimmer Dragon Magic Cards

    Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.

    6 Mana Value 5 Power 6 Toughness Creature — Dragon rare Foundations Commander
  10. Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 3 Toughness Creature — Angel uncommon Foundations Commander
  11. Flying When this creature enters, you gain 1 life and draw a card.

    3 Mana Value 2 Power 1 Toughness Creature — Angel Cleric common Foundations Commander
  12. Fateful Absence Magic Cards

    Destroy target creature or planeswalker. Its controller investigates. (They create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value Instant rare Foundations Commander
  13. Court of Grace Magic Cards

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

    4 Mana Value Enchantment rare Foundations Commander
  14. Bishop of Wings Magic Cards

    Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

    2 Mana Value 1 Power 4 Toughness Creature — Human Cleric rare Foundations Commander
  15. Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Dragon mythic Foundations Commander
  16. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.

    6 Mana Value Instant rare Lorwyn Eclipsed
  17. Mirrormind Crown Magic Cards

    As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. Equip {2}

    4 Mana Value Artifact — Equipment rare Lorwyn Eclipsed
  18. Raiding Schemes Magic Cards

    Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

    5 Mana Value Enchantment rare Lorwyn Eclipsed
  19. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.

    6 Mana Value Instant rare Lorwyn Eclipsed
  20. Meek Attack Magic Cards

    {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

    3 Mana Value Enchantment mythic Lorwyn Eclipsed