Search
Showing results for “a” - 143560 results
Filtered by Cards
-
Water Tribe Rallier Magic CardsWaterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
2 Mana Value 2 Power 2 Toughness Creature — Human Soldier Ally uncommon Avatar: The Last Airbender -
Vengeful Villagers Magic CardsWhenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
4 Mana Value 3 Power 3 Toughness Creature — Human Citizen uncommon Avatar: The Last Airbender -
United Front Magic CardsCreate X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
2 Mana Value Sorcery mythic Avatar: The Last Airbender -
Team Avatar Magic CardsWhenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. {2}{W}, Discard this card: It deals damage equal to the number of creatures you control to target creature.
3 Mana Value Enchantment uncommon Avatar: The Last Airbender -
Suki, Courageous Rescuer Magic CardsOther creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender -
South Pole Voyager Magic CardsWhenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
2 Mana Value 2 Power 2 Toughness Creature — Human Scout Ally rare Avatar: The Last Airbender -
Sandbenders' Storm Magic CardsChoose one — • Destroy target creature with power 4 or greater. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
4 Mana Value Instant common Avatar: The Last Airbender -
Momo, Playful Pet Magic CardsFlying, vigilance When Momo leaves the battlefield, choose one — • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Put a +1/+1 counter on target creature you control. • Scry 2.
1 Mana Value 1 Power 1 Toughness Legendary Creature — Lemur Bat Ally uncommon Avatar: The Last Airbender -
The Legend of Yangchen // Avatar Yangchen Magic Cards(As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
5 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender -
Invasion Reinforcements Magic CardsFlash When this creature enters, create a 1/1 white Ally creature token.
2 Mana Value 1 Power 1 Toughness Creature — Human Warrior Ally uncommon Avatar: The Last Airbender -
Gather the White Lotus Magic CardsCreate a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
5 Mana Value Sorcery uncommon Avatar: The Last Airbender -
Enter the Avatar State Magic CardsUntil end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
1 Mana Value Instant — Lesson uncommon Avatar: The Last Airbender -
Airbender Ascension Magic CardsWhen this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
2 Mana Value Enchantment rare Avatar: The Last Airbender -
Zuko's Exile Magic CardsExile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
5 Mana Value Instant — Lesson common Avatar: The Last Airbender -
Energybending Magic CardsLands you control gain all basic land types until end of turn. Draw a card.
2 Mana Value Instant — Lesson uncommon Avatar: The Last Airbender -
Necrodominance Magic CardsSkip your draw step. At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards. Your maximum hand size is five. If a card or token would be put into your graveyard from anywhere, exile it instead.
3 Mana Value Legendary Enchantment mythic Special Guests -
Sublime Epiphany Magic CardsChoose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
6 Mana Value Instant mythic Special Guests -
Flesh Duplicate Magic CardsYou may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
2 Mana Value 0 Power 0 Toughness Creature — Shapeshifter Rebel mythic Special Guests -
Eye of Ugin Magic CardsColorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
0 Mana Value Legendary Land mythic Special Guests -
Library of Alexandria Magic Cards{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
0 Mana Value Land mythic Special Guests