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  1. Library of Leng Magic Cards

    You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

    1 Mana Value Artifact mythic Special Guests
  2. You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Artifact Creature — Book Cons… mythic Special Guests
  3. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Merfolk Wizard mythic Special Guests
  4. {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.

    2 Mana Value 1 Power 1 Toughness Creature — Human Wizard mythic Special Guests
  5. Grim Haruspex Magic Cards

    Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

    3 Mana Value 3 Power 2 Toughness Creature — Human Wizard mythic Special Guests
  6. Murmuring Mystic Magic Cards

    Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

    4 Mana Value 1 Power 5 Toughness Creature — Human Wizard mythic Special Guests
  7. Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

    4 Mana Value 2 Power 2 Toughness Creature — Human Wizard mythic Special Guests
  8. As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

    4 Mana Value Artifact mythic Special Guests
  9. Risen Reef Magic Cards

    Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

    3 Mana Value 1 Power 1 Toughness Creature — Elemental mythic Special Guests
  10. Regal Force Magic Cards

    When this creature enters, draw a card for each green creature you control.

    7 Mana Value 5 Power 5 Toughness Creature — Elemental mythic Special Guests
  11. Devoted Druid Magic Cards

    {T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.

    2 Mana Value 0 Power 2 Toughness Creature — Elf Druid mythic Special Guests
  12. Heat Shimmer Magic Cards

    Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."

    3 Mana Value Sorcery mythic Special Guests
  13. This creature doesn't untap during your untap step. Whenever a creature dies, untap this creature. {T}: This creature deals 1 damage to any target.

    3 Mana Value 1 Power 1 Toughness Creature — Goblin mythic Special Guests
  14. Bitterblossom Magic Cards

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

    2 Mana Value Kindred Enchantment — Faerie mythic Special Guests
  15. Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

    6 Mana Value 4 Power 4 Toughness Creature — Merfolk Wizard mythic Special Guests
  16. Mistbind Clique Magic Cards

    Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.

    4 Mana Value 4 Power 4 Toughness Creature — Faerie Wizard mythic Special Guests
  17. Choose one — • You may sacrifice a permanent. If you do, draw two cards. • You gain 5 life. • Destroy target nonland permanent with mana value 2 or less.

    2 Mana Value Instant uncommon Secrets of Strixhaven
  18. Prismari Charm Magic Cards

    Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand.

    2 Mana Value Instant uncommon Secrets of Strixhaven
  19. Lorehold Charm Magic Cards

    Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn.

    2 Mana Value Instant uncommon Secrets of Strixhaven
  20. Petrified Hamlet Magic Cards

    When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}.

    0 Mana Value Land rare Secrets of Strixhaven