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  1. Flash Flying, vigilance This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Bird Pilot rare Secrets of Strixhaven
  2. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.

    3 Mana Value 0 Power 2 Toughness Creature — Human Wizard rare Secrets of Strixhaven
  3. Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) When Jadzi enters, draw two cards, then discard two cards.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Wizard rare Secrets of Strixhaven
  4. {T}, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Bard Wizard rare Secrets of Strixhaven
  5. Flying, lifelink Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.

    3 Mana Value 1 Power 3 Toughness Creature — Bird Bard rare Secrets of Strixhaven
  6. Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Secrets of Strixhaven
  7. First strike At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Cleric Wizard rare Secrets of Strixhaven
  8. Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.

    2 Mana Value 2 Power 2 Toughness Creature — Human Wizard rare Secrets of Strixhaven
  9. Erode Magic Cards

    Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

    1 Mana Value Instant rare Secrets of Strixhaven
  10. When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Cat Cleric mythic Secrets of Strixhaven
  11. Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Secrets of Strixhaven
  12. Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

    2 Mana Value 1 Power 4 Toughness Creature — Fractal Crab rare Secrets of Strixhaven
  13. Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.

    3 Mana Value 3 Power 3 Toughness Creature — Elemental Horse rare Secrets of Strixhaven
  14. Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Pest rare Secrets of Strixhaven
  15. Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.

    4 Mana Value 0 Power 0 Toughness Creature — Avatar rare Secrets of Strixhaven
  16. Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    5 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  17. Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.

    6 Mana Value 2 Power 2 Toughness Creature — Avatar rare Secrets of Strixhaven
  18. Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    7 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  19. Tragedy Feaster Magic Cards

    Trample Ward—Discard a card. Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.

    4 Mana Value 7 Power 6 Toughness Creature — Demon rare Secrets of Strixhaven
  20. Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    5 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven