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  1. Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Elder Dragon mythic Secrets of Strixhaven
  2. Menace (This creature can't be blocked except by two or more creatures.) Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. When this creature dies, if it had counters on it, put those counters on up to one target creature.

    2 Mana Value 2 Power 2 Toughness Creature — Dwarf Cleric uncommon Secrets of Strixhaven
  3. Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.

    2 Mana Value 0 Power 4 Toughness Legendary Creature — Goblin Sorcerer uncommon Secrets of Strixhaven
  4. Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)

    5 Mana Value Sorcery uncommon Secrets of Strixhaven
  5. Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put two +1/+1 counters on up to one target creature.

    4 Mana Value Sorcery common Secrets of Strixhaven
  6. Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elder Dragon mythic Secrets of Strixhaven
  7. Pursue the Past Magic Cards

    You gain 2 life. You may discard a card. If you do, draw two cards. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery common Secrets of Strixhaven
  8. [+2]: You gain 3 life. [0]: You draw a card and lose 1 life. [−3]: Destroy target creature. [−6]: You get an emblem with "Whenever you gain life, target opponent loses that much life."

    4 Mana Value Legendary Planeswalker — Dellian mythic Secrets of Strixhaven
  9. Proctor's Gaze Magic Cards

    Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    4 Mana Value Instant uncommon Secrets of Strixhaven
  10. Prismari Charm Magic Cards

    Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand.

    2 Mana Value Instant uncommon Secrets of Strixhaven
  11. Pest Mascot Magic Cards

    Trample Whenever you gain life, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 3 Toughness Creature — Pest Ape common Secrets of Strixhaven
  12. Paradox Surveyor Magic Cards

    Reach When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 3 Toughness Creature — Elf Druid uncommon Secrets of Strixhaven
  13. Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. {2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Advisor rare Secrets of Strixhaven
  14. Mind into Matter Magic Cards

    Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.

    2 Mana Value Sorcery rare Secrets of Strixhaven
  15. Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Elder Dragon mythic Secrets of Strixhaven
  16. Lorehold Charm Magic Cards

    Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn.

    2 Mana Value Instant uncommon Secrets of Strixhaven
  17. Lluwen enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Exile a creature card from your graveyard: Lluwen becomes prepared. Activate only as a sorcery.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Elf Druid uncommon Secrets of Strixhaven
  18. Target creature gets +1/+1 until end of turn. Draw a card. Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand.

    2 Mana Value Sorcery uncommon Secrets of Strixhaven
  19. Inkling Mascot Magic Cards

    Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    2 Mana Value 2 Power 2 Toughness Creature — Inkling Cat common Secrets of Strixhaven
  20. Growth Curve Magic Cards

    Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

    2 Mana Value Sorcery uncommon Secrets of Strixhaven