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  1. Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

    2 Mana Value 1 Power 4 Toughness Creature — Fractal Crab rare Secrets of Strixhaven
  2. Fractal Tender Magic Cards

    Ward {2} Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.

    5 Mana Value 3 Power 3 Toughness Creature — Elf Wizard uncommon Secrets of Strixhaven
  3. Fractal Mascot Magic Cards

    Trample When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    6 Mana Value 6 Power 6 Toughness Creature — Fractal Elk common Secrets of Strixhaven
  4. Draw three cards. You may put a land card from your hand onto the battlefield tapped.

    5 Mana Value Instant common Secrets of Strixhaven
  5. Dina's Guidance Magic Cards

    Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.

    3 Mana Value Instant rare Secrets of Strixhaven
  6. Cuboid Colony Magic Cards

    Flash Flying, trample Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

    2 Mana Value 1 Power 1 Toughness Creature — Insect uncommon Secrets of Strixhaven
  7. When this creature enters, draw a card. Each player loses 1 life. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

    4 Mana Value 4 Power 3 Toughness Creature — Kor Warlock rare Secrets of Strixhaven
  8. Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.

    3 Mana Value 3 Power 3 Toughness Creature — Elemental Horse rare Secrets of Strixhaven
  9. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

    3 Mana Value Artifact rare Secrets of Strixhaven
  10. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Frog Druid rare Secrets of Strixhaven
  11. Ark of Hunger Magic Cards

    Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn.

    4 Mana Value Artifact rare Secrets of Strixhaven
  12. Flying Whenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Bird Bard uncommon Secrets of Strixhaven
  13. Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.

    4 Mana Value Sorcery uncommon Secrets of Strixhaven
  14. Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.

    4 Mana Value 0 Power 0 Toughness Creature — Avatar rare Secrets of Strixhaven
  15. Wild Hypothesis Magic Cards

    Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    1 Mana Value Sorcery common Secrets of Strixhaven
  16. Deathtouch This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 4 Power 4 Toughness Creature — Bear Druid rare Secrets of Strixhaven
  17. Topiary Lecturer Magic Cards

    Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) {T}: Add an amount of {G} equal to this creature's power.

    3 Mana Value 1 Power 2 Toughness Creature — Elf Druid uncommon Secrets of Strixhaven
  18. Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn.

    3 Mana Value 3 Power 3 Toughness Creature — Elf Druid uncommon Secrets of Strixhaven
  19. Vigilance Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card. Infusion — This creature gets +2/+0 as long as you gained life this turn.

    5 Mana Value 4 Power 5 Toughness Creature — Troll Druid common Secrets of Strixhaven
  20. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Bear Wizard common Secrets of Strixhaven