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  1. This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    1 Mana Value 6 Power 6 Toughness Creature — Plant Beast rare Secrets of Strixhaven
  2. Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.

    1 Mana Value Sorcery common Secrets of Strixhaven
  3. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 3 Toughness Creature — Cat Cleric uncommon Secrets of Strixhaven
  4. Glorious Decay Magic Cards

    Choose one — • Destroy target artifact. • Glorious Decay deals 4 damage to target creature with flying. • Exile target card from a graveyard. Draw a card.

    2 Mana Value Instant common Secrets of Strixhaven
  5. Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    5 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  6. Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value Sorcery common Secrets of Strixhaven
  7. When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    2 Mana Value 2 Power 2 Toughness Creature — Human Druid uncommon Secrets of Strixhaven
  8. Creatures you control with +1/+1 counters on them have trample. {4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Elf Druid uncommon Secrets of Strixhaven
  9. Whenever you gain life, put a growth counter on this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.

    2 Mana Value Enchantment rare Secrets of Strixhaven
  10. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.

    1 Mana Value 1 Power 1 Toughness Creature — Turtle Wizard rare Secrets of Strixhaven
  11. When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.

    5 Mana Value Enchantment uncommon Secrets of Strixhaven
  12. Tackle Artist Magic Cards

    Trample Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.

    4 Mana Value 4 Power 3 Toughness Creature — Orc Sorcerer common Secrets of Strixhaven
  13. When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.) {T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to cast instant and sorcery spells.

    3 Mana Value Artifact uncommon Secrets of Strixhaven
  14. Ward—Pay 2 life. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 2 Toughness Creature — Orc Sorcerer common Secrets of Strixhaven
  15. Seize the Spoils Magic Cards

    As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Sorcery common Secrets of Strixhaven
  16. Rubble Rouser Magic Cards

    When this creature enters, you may discard a card. If you do, draw a card. {T}, Exile a card from your graveyard: Add {R}. When you do, this creature deals 1 damage to each opponent.

    3 Mana Value 1 Power 4 Toughness Creature — Dwarf Sorcerer common Secrets of Strixhaven
  17. Flying This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    5 Mana Value 4 Power 4 Toughness Creature — Orc Sorcerer uncommon Secrets of Strixhaven
  18. Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power.

    2 Mana Value 2 Power 2 Toughness Creature — Goblin Bard rare Secrets of Strixhaven
  19. Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Artificer uncommon Secrets of Strixhaven
  20. Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.

    6 Mana Value 2 Power 2 Toughness Creature — Avatar rare Secrets of Strixhaven