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  1. Haste This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 2 Toughness Creature — Minotaur Sorcerer rare Secrets of Strixhaven
  2. Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    7 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  3. Heated Argument Magic Cards

    Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.

    5 Mana Value Instant common Secrets of Strixhaven
  4. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Goblin Sorcerer common Secrets of Strixhaven
  5. First strike Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Wizard mythic Secrets of Strixhaven
  6. Haste {T}, Discard a card: Draw a card.

    3 Mana Value 3 Power 3 Toughness Creature — Spirit Knight uncommon Secrets of Strixhaven
  7. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Dwarf Bard uncommon Secrets of Strixhaven
  8. Artistic Process Magic Cards

    Choose one — • Artistic Process deals 6 damage to target creature. • Artistic Process deals 2 damage to each creature you don't control. • Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.

    5 Mana Value Sorcery uncommon Secrets of Strixhaven
  9. Ancestral Anger Magic Cards

    Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

    1 Mana Value Sorcery common Secrets of Strixhaven
  10. Tragedy Feaster Magic Cards

    Trample Ward—Discard a card. Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.

    4 Mana Value 7 Power 6 Toughness Creature — Demon rare Secrets of Strixhaven
  11. Send in the Pest Magic Cards

    Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

    2 Mana Value Sorcery common Secrets of Strixhaven
  12. Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 1 Power 3 Toughness Creature — Vampire Warlock rare Secrets of Strixhaven
  13. At the beginning of your first main phase, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    5 Mana Value 4 Power 6 Toughness Creature — Snake Warlock uncommon Secrets of Strixhaven
  14. [+1]: Surveil 2. [−1]: Any number of target players each discard a card. [−2]: Return target creature card with mana value 3 or less from your graveyard to the battlefield. [−7]: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.

    3 Mana Value Legendary Planeswalker — Ral mythic Secrets of Strixhaven
  15. Rabid Attack Magic Cards

    Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."

    2 Mana Value Instant uncommon Secrets of Strixhaven
  16. Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

    3 Mana Value 2 Power 1 Toughness Legendary Creature — Bird Skeleton Warl… rare Secrets of Strixhaven
  17. Melancholic Poet Magic Cards

    Repartee — Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Elf Bard common Secrets of Strixhaven
  18. Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Warlock uncommon Secrets of Strixhaven
  19. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Human Warlock uncommon Secrets of Strixhaven
  20. At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Troll Warlock rare Secrets of Strixhaven