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  1. Ward—Discard a card. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.

    6 Mana Value 5 Power 4 Toughness Creature — Troll Warlock uncommon Secrets of Strixhaven
  2. End of the Hunt Magic Cards

    Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

    2 Mana Value Sorcery uncommon Secrets of Strixhaven
  3. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.

    4 Mana Value 5 Power 4 Toughness Creature — Vampire Warlock mythic Secrets of Strixhaven
  4. Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    5 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  5. Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.

    3 Mana Value Sorcery common Secrets of Strixhaven
  6. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 4 Power 2 Toughness Creature — Orc Warlock common Secrets of Strixhaven
  7. Deathtouch Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Vampire Druid uncommon Secrets of Strixhaven
  8. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    3 Mana Value 0 Power 3 Toughness Creature — Frog Wizard common Secrets of Strixhaven
  9. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature.

    2 Mana Value 1 Power 1 Toughness Creature — Djinn Wizard uncommon Secrets of Strixhaven
  10. Flying This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 3 Power 3 Toughness Creature — Bird Wizard common Secrets of Strixhaven
  11. Flash Flying, vigilance This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Bird Pilot rare Secrets of Strixhaven
  12. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.

    3 Mana Value 0 Power 2 Toughness Creature — Human Wizard rare Secrets of Strixhaven
  13. Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    5 Mana Value Instant common Secrets of Strixhaven
  14. When this creature enters, return up to one other target creature to its owner's hand. Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon Secrets of Strixhaven
  15. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 1 Toughness Creature — Merfolk Wizard common Secrets of Strixhaven
  16. Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) When Jadzi enters, draw two cards, then discard two cards.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Wizard rare Secrets of Strixhaven
  17. Homesickness Magic Cards

    Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    6 Mana Value Instant uncommon Secrets of Strixhaven
  18. {T}, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Bard Wizard rare Secrets of Strixhaven
  19. Fractalize Magic Cards

    Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)

    1 Mana Value Instant uncommon Secrets of Strixhaven
  20. Fractal Anomaly Magic Cards

    Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn.

    1 Mana Value Instant uncommon Secrets of Strixhaven