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  1. Cut a Deal Magic Cards

    Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

    3 Mana Value Sorcery uncommon Bloomburrow Commander
  2. Form a Posse Magic Cards

    Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

    2 Mana Value Sorcery uncommon Outlaws of Thunder Junction
  3. You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

    4 Mana Value 3 Power 1 Toughness Legendary Creature — Human Rogue mythic Secret Lair Drop
  4. You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

    4 Mana Value 3 Power 1 Toughness Legendary Creature — Human Rogue mythic Secret Lair Drop
  5. Once Upon a Time Magic Cards

    If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value Instant rare Mystery Booster
  6. Chart a Course Magic Cards

    Draw two cards. Then discard a card unless you attacked this turn.

    2 Mana Value Sorcery uncommon Mystery Booster
  7. Once Upon a Time Magic Cards

    If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value Instant rare The List
  8. Chart a Course Magic Cards

    Draw two cards. Then discard a card unless you attacked this turn.

    2 Mana Value Sorcery uncommon The List
  9. Get a Leg Up Magic Cards

    Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

    1 Mana Value Instant uncommon Murders at Karlov Manor
  10. When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

    5 Mana Value Enchantment uncommon Murders at Karlov Manor
  11. As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

    2 Mana Value Sorcery common Murders at Karlov Manor
  12. This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

    2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth
  13. Life Finds a Way Magic Cards

    Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

    3 Mana Value Enchantment rare Jurassic World Collection
  14. Life Finds a Way Magic Cards

    Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

    3 Mana Value Enchantment rare Jurassic World Collection
  15. Chart a Course Magic Cards

    Draw two cards. Then discard a card unless you attacked this turn.

    2 Mana Value Sorcery uncommon Lost Caverns of Ixalan
  16. When Porcine Portent enters, conjure a card of your choice from the Three Pigs spellbook onto the battlefield. Boars you control get +1/+1.

    4 Mana Value Enchantment rare Alchemy: Wilds of Eldraine
  17. (As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — Conjure a card named Gilded Goose onto the battlefield. II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.

    3 Mana Value Enchantment — Saga rare Alchemy: Wilds of Eldraine
  18. When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Universes Beyond: Doctor Who
  19. Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.

    6 Mana Value Sorcery rare Universes Beyond: Doctor Who
  20. Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

    6 Mana Value 7 Power 7 Toughness Creature — Dinosaur rare Universes Beyond: Doctor Who