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  1. Flow State Magic Cards

    Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.

    2 Mana Value Sorcery uncommon Secrets of Strixhaven
  2. Flying Whenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Bird Wizard uncommon Secrets of Strixhaven
  3. Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    6 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  4. Deluge Virtuoso Magic Cards

    When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard common Secrets of Strixhaven
  5. Ward {2} This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 3 Power 4 Toughness Creature — Merfolk Bard uncommon Secrets of Strixhaven
  6. Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery.

    4 Mana Value 4 Power 3 Toughness Creature — Spirit Camel uncommon Secrets of Strixhaven
  7. Stone Docent Magic Cards

    {W}, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)

    2 Mana Value 3 Power 1 Toughness Creature — Spirit Chimera common Secrets of Strixhaven
  8. Flying, lifelink Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.

    3 Mana Value 1 Power 3 Toughness Creature — Bird Bard rare Secrets of Strixhaven
  9. Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Cat Cleric uncommon Secrets of Strixhaven
  10. Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    7 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  11. Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn.

    3 Mana Value 3 Power 3 Toughness Creature — Djinn Bard common Secrets of Strixhaven
  12. Rapier Wit Magic Cards

    Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

    2 Mana Value Instant common Secrets of Strixhaven
  13. Double strike This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 1 Power 1 Toughness Creature — Human Cleric uncommon Secrets of Strixhaven
  14. Primary Research Magic Cards

    When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.

    5 Mana Value Enchantment uncommon Secrets of Strixhaven
  15. Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Secrets of Strixhaven
  16. First strike At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Cleric Wizard rare Secrets of Strixhaven
  17. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.

    4 Mana Value 3 Power 4 Toughness Creature — Elephant Cleric uncommon Secrets of Strixhaven
  18. Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.

    2 Mana Value 2 Power 2 Toughness Creature — Human Wizard rare Secrets of Strixhaven
  19. First strike This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 3 Power 3 Toughness Creature — Cat Cleric common Secrets of Strixhaven
  20. Harsh Annotation Magic Cards

    Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.

    2 Mana Value Instant uncommon Secrets of Strixhaven