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  1. Group Project Magic Cards

    Create a 2/2 red and white Spirit creature token. Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery uncommon Secrets of Strixhaven
  2. Erode Magic Cards

    Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

    1 Mana Value Instant rare Secrets of Strixhaven
  3. When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Cleric uncommon Secrets of Strixhaven
  4. When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Cat Cleric mythic Secrets of Strixhaven
  5. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 2 Toughness Creature — Human Wizard common Secrets of Strixhaven
  6. Eager Glyphmage Magic Cards

    When this creature enters, create a 1/1 white and black Inkling creature token with flying.

    4 Mana Value 3 Power 3 Toughness Creature — Cat Cleric common Secrets of Strixhaven
  7. Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery common Secrets of Strixhaven
  8. Daydream Magic Cards

    Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery uncommon Secrets of Strixhaven
  9. Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard.

    5 Mana Value 3 Power 4 Toughness Creature — Orc Cleric common Secrets of Strixhaven
  10. Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Secrets of Strixhaven
  11. Ajani's Response Magic Cards

    This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

    5 Mana Value Instant common Secrets of Strixhaven
  12. Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. {2}: Put target card from a graveyard on the bottom of its owner's library.

    6 Mana Value 3 Power 3 Toughness Creature — Avatar uncommon Secrets of Strixhaven
  13. Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

    5 Mana Value 2 Power 2 Toughness Creature — Avatar common Secrets of Strixhaven
  14. This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  15. Sulfur Falls Magic Cards

    This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  16. Restless Spire Magic Cards

    This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  17. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Secrets of Strixhaven Commander
  18. This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  19. Opal Palace Magic Cards

    {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

    0 Mana Value Land common Secrets of Strixhaven Commander
  20. Isolated Chapel Magic Cards

    This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

    0 Mana Value Land rare Secrets of Strixhaven Commander