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  1. Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.

    6 Mana Value 4 Power 4 Toughness Legendary Artifact Creature — Phyrexian… mythic Secrets of Strixhaven Commander
  2. Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Bird Warlock mythic Secrets of Strixhaven Commander
  3. Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

    7 Mana Value 4 Power 4 Toughness Legendary Creature — Elder Dragon mythic Secrets of Strixhaven Commander
  4. Balefire Liege Magic Cards

    Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.

    5 Mana Value 2 Power 4 Toughness Creature — Spirit Horror rare Secrets of Strixhaven Commander
  5. Altered Ego Magic Cards

    This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

    4 Mana Value 0 Power 0 Toughness Creature — Shapeshifter rare Secrets of Strixhaven Commander
  6. Trudge Garden Magic Cards

    Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.

    3 Mana Value Enchantment rare Secrets of Strixhaven Commander
  7. Three Visits Magic Cards

    Search your library for a Forest card, put it onto the battlefield, then shuffle.

    2 Mana Value Sorcery uncommon Secrets of Strixhaven Commander
  8. Steelbane Hydra Magic Cards

    This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

    2 Mana Value 0 Power 0 Toughness Creature — Turtle Hydra rare Secrets of Strixhaven Commander
  9. When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Druid common Secrets of Strixhaven Commander
  10. Silkguard Magic Cards

    Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

    1 Mana Value Instant rare Secrets of Strixhaven Commander
  11. If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)

    2 Mana Value Legendary Artifact rare Secrets of Strixhaven Commander
  12. Open the Way Magic Cards

    X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

    2 Mana Value Sorcery rare Secrets of Strixhaven Commander
  13. Nature's Lore Magic Cards

    Search your library for a Forest card, put that card onto the battlefield, then shuffle.

    2 Mana Value Sorcery uncommon Secrets of Strixhaven Commander
  14. Mycoloth Magic Cards

    Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

    5 Mana Value 4 Power 4 Toughness Creature — Fungus rare Secrets of Strixhaven Commander
  15. Mana Bloom Magic Cards

    This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.

    1 Mana Value Enchantment rare Secrets of Strixhaven Commander
  16. If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.

    3 Mana Value 1 Power 1 Toughness Creature — Spirit uncommon Secrets of Strixhaven Commander
  17. Hardened Scales Magic Cards

    If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

    1 Mana Value Enchantment rare Secrets of Strixhaven Commander
  18. Goldvein Hydra Magic Cards

    Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.

    1 Mana Value 0 Power 0 Toughness Creature — Hydra mythic Secrets of Strixhaven Commander
  19. Gilded Goose Magic Cards

    Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.

    1 Mana Value 0 Power 2 Toughness Creature — Bird rare Secrets of Strixhaven Commander
  20. Fractal Harness Magic Cards

    When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}

    3 Mana Value Artifact — Equipment rare Secrets of Strixhaven Commander