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  1. Send in the Pest Magic Cards

    Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

    2 Mana Value Sorcery common Secrets of Strixhaven
  2. Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 1 Power 3 Toughness Creature — Vampire Warlock rare Secrets of Strixhaven
  3. At the beginning of your first main phase, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    5 Mana Value 4 Power 6 Toughness Creature — Snake Warlock uncommon Secrets of Strixhaven
  4. [+1]: Surveil 2. [−1]: Any number of target players each discard a card. [−2]: Return target creature card with mana value 3 or less from your graveyard to the battlefield. [−7]: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.

    3 Mana Value Legendary Planeswalker — Ral mythic Secrets of Strixhaven
  5. Rabid Attack Magic Cards

    Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."

    2 Mana Value Instant uncommon Secrets of Strixhaven
  6. Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

    3 Mana Value 2 Power 1 Toughness Legendary Creature — Bird Skeleton Warl… rare Secrets of Strixhaven
  7. Melancholic Poet Magic Cards

    Repartee — Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Elf Bard common Secrets of Strixhaven
  8. Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Warlock uncommon Secrets of Strixhaven
  9. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Human Warlock uncommon Secrets of Strixhaven
  10. At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Troll Warlock rare Secrets of Strixhaven
  11. Ward—Discard a card. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.

    6 Mana Value 5 Power 4 Toughness Creature — Troll Warlock uncommon Secrets of Strixhaven
  12. End of the Hunt Magic Cards

    Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

    2 Mana Value Sorcery uncommon Secrets of Strixhaven
  13. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.

    4 Mana Value 5 Power 4 Toughness Creature — Vampire Warlock mythic Secrets of Strixhaven
  14. Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    5 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  15. Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.

    3 Mana Value Sorcery common Secrets of Strixhaven
  16. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 4 Power 2 Toughness Creature — Orc Warlock common Secrets of Strixhaven
  17. Deathtouch Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Vampire Druid uncommon Secrets of Strixhaven
  18. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    3 Mana Value 0 Power 3 Toughness Creature — Frog Wizard common Secrets of Strixhaven
  19. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature.

    2 Mana Value 1 Power 1 Toughness Creature — Djinn Wizard uncommon Secrets of Strixhaven
  20. Flying This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 3 Power 3 Toughness Creature — Bird Wizard common Secrets of Strixhaven