Search

Showing results for “a” - 143767 results

Filtered by Cards

  1. Flash Flying, vigilance This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Bird Pilot rare Secrets of Strixhaven
  2. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.

    3 Mana Value 0 Power 2 Toughness Creature — Human Wizard rare Secrets of Strixhaven
  3. Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    5 Mana Value Instant common Secrets of Strixhaven
  4. When this creature enters, return up to one other target creature to its owner's hand. Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon Secrets of Strixhaven
  5. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 1 Toughness Creature — Merfolk Wizard common Secrets of Strixhaven
  6. Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) When Jadzi enters, draw two cards, then discard two cards.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Wizard rare Secrets of Strixhaven
  7. Homesickness Magic Cards

    Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    6 Mana Value Instant uncommon Secrets of Strixhaven
  8. {T}, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Bard Wizard rare Secrets of Strixhaven
  9. Fractalize Magic Cards

    Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)

    1 Mana Value Instant uncommon Secrets of Strixhaven
  10. Fractal Anomaly Magic Cards

    Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn.

    1 Mana Value Instant uncommon Secrets of Strixhaven
  11. Flow State Magic Cards

    Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.

    2 Mana Value Sorcery uncommon Secrets of Strixhaven
  12. Flying Whenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Bird Wizard uncommon Secrets of Strixhaven
  13. Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    6 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven
  14. Deluge Virtuoso Magic Cards

    When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard common Secrets of Strixhaven
  15. Ward {2} This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 3 Power 4 Toughness Creature — Merfolk Bard uncommon Secrets of Strixhaven
  16. Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery.

    4 Mana Value 4 Power 3 Toughness Creature — Spirit Camel uncommon Secrets of Strixhaven
  17. Stone Docent Magic Cards

    {W}, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)

    2 Mana Value 3 Power 1 Toughness Creature — Spirit Chimera common Secrets of Strixhaven
  18. Flying, lifelink Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.

    3 Mana Value 1 Power 3 Toughness Creature — Bird Bard rare Secrets of Strixhaven
  19. Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Cat Cleric uncommon Secrets of Strixhaven
  20. Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    7 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven