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  1. Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn.

    3 Mana Value 3 Power 3 Toughness Creature — Djinn Bard common Secrets of Strixhaven
  2. Rapier Wit Magic Cards

    Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

    2 Mana Value Instant common Secrets of Strixhaven
  3. Double strike This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 1 Power 1 Toughness Creature — Human Cleric uncommon Secrets of Strixhaven
  4. Primary Research Magic Cards

    When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.

    5 Mana Value Enchantment uncommon Secrets of Strixhaven
  5. Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Secrets of Strixhaven
  6. First strike At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Cleric Wizard rare Secrets of Strixhaven
  7. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.

    4 Mana Value 3 Power 4 Toughness Creature — Elephant Cleric uncommon Secrets of Strixhaven
  8. Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.

    2 Mana Value 2 Power 2 Toughness Creature — Human Wizard rare Secrets of Strixhaven
  9. First strike This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 3 Power 3 Toughness Creature — Cat Cleric common Secrets of Strixhaven
  10. Harsh Annotation Magic Cards

    Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.

    2 Mana Value Instant uncommon Secrets of Strixhaven
  11. Group Project Magic Cards

    Create a 2/2 red and white Spirit creature token. Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery uncommon Secrets of Strixhaven
  12. Erode Magic Cards

    Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

    1 Mana Value Instant rare Secrets of Strixhaven
  13. When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Cleric uncommon Secrets of Strixhaven
  14. When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Cat Cleric mythic Secrets of Strixhaven
  15. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 2 Toughness Creature — Human Wizard common Secrets of Strixhaven
  16. Eager Glyphmage Magic Cards

    When this creature enters, create a 1/1 white and black Inkling creature token with flying.

    4 Mana Value 3 Power 3 Toughness Creature — Cat Cleric common Secrets of Strixhaven
  17. Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery common Secrets of Strixhaven
  18. Daydream Magic Cards

    Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery uncommon Secrets of Strixhaven
  19. Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard.

    5 Mana Value 3 Power 4 Toughness Creature — Orc Cleric common Secrets of Strixhaven
  20. Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Secrets of Strixhaven