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  1. Ajani's Response Magic Cards

    This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

    5 Mana Value Instant common Secrets of Strixhaven
  2. Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. {2}: Put target card from a graveyard on the bottom of its owner's library.

    6 Mana Value 3 Power 3 Toughness Creature — Avatar uncommon Secrets of Strixhaven
  3. Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

    5 Mana Value 2 Power 2 Toughness Creature — Avatar common Secrets of Strixhaven
  4. This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  5. Sulfur Falls Magic Cards

    This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  6. Restless Spire Magic Cards

    This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  7. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Secrets of Strixhaven Commander
  8. This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  9. Opal Palace Magic Cards

    {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

    0 Mana Value Land common Secrets of Strixhaven Commander
  10. Isolated Chapel Magic Cards

    This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  11. High Market Magic Cards

    {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  12. Hall of Oracles Magic Cards

    {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  13. Grim Backwoods Magic Cards

    {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  14. ({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Mountain Plains rare Secrets of Strixhaven Commander
  15. ({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Swamp Forest rare Secrets of Strixhaven Commander
  16. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  17. Clifftop Retreat Magic Cards

    This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  18. When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

    4 Mana Value 2 Power 2 Toughness Artifact Creature — Golem rare Secrets of Strixhaven Commander
  19. Millikin Magic Cards

    {T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)

    2 Mana Value 0 Power 1 Toughness Artifact Creature — Construct uncommon Secrets of Strixhaven Commander
  20. This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.

    0 Mana Value 0 Power 0 Toughness Artifact Creature — Construct rare Secrets of Strixhaven Commander