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  1. Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Secrets of Strixhaven Commander
  2. Serra Paragon Magic Cards

    Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

    4 Mana Value 3 Power 4 Toughness Creature — Angel mythic Secrets of Strixhaven Commander
  3. Sage's Reverie Magic Cards

    Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

    4 Mana Value Enchantment — Aura uncommon Secrets of Strixhaven Commander
  4. Redemption Arc Magic Cards

    Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}{W}: Exile enchanted creature.

    3 Mana Value Enchantment — Aura rare Secrets of Strixhaven Commander
  5. Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

    5 Mana Value Sorcery rare Secrets of Strixhaven Commander
  6. Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Fox Advisor rare Secrets of Strixhaven Commander
  7. Path to Exile Magic Cards

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1 Mana Value Instant uncommon Secrets of Strixhaven Commander
  8. At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Cleric rare Secrets of Strixhaven Commander
  9. Monologue Tax Magic Cards

    Whenever an opponent casts their second spell each turn, you create a Treasure token.

    3 Mana Value Enchantment rare Secrets of Strixhaven Commander
  10. Martial Impetus Magic Cards

    Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

    3 Mana Value Enchantment — Aura common Secrets of Strixhaven Commander
  11. Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Cleric rare Secrets of Strixhaven Commander
  12. Kor Spiritdancer Magic Cards

    This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

    2 Mana Value 0 Power 2 Toughness Creature — Kor Wizard rare Secrets of Strixhaven Commander
  13. Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

    5 Mana Value 3 Power 4 Toughness Creature — Dragon rare Secrets of Strixhaven Commander
  14. Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

    4 Mana Value 4 Power 3 Toughness Creature — Angel Soldier rare Secrets of Strixhaven Commander
  15. Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

    3 Mana Value 0 Power 0 Toughness Enchantment Creature — Spirit rare Secrets of Strixhaven Commander
  16. Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.

    4 Mana Value 3 Power 3 Toughness Creature — Bird Cleric rare Secrets of Strixhaven Commander
  17. Claim Jumper Magic Cards

    Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

    3 Mana Value 3 Power 3 Toughness Creature — Rabbit Mercenary rare Secrets of Strixhaven Commander
  18. Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    3 Mana Value Enchantment — Aura common Secrets of Strixhaven Commander
  19. Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

    4 Mana Value 3 Power 3 Toughness Creature — Cat Knight rare Secrets of Strixhaven Commander
  20. Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

    4 Mana Value 3 Power 4 Toughness Creature — Archon rare Secrets of Strixhaven Commander