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  1. When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

    3 Mana Value Artifact rare Secrets of Strixhaven Commander
  2. Ao, the Dawn Sky Magic Cards

    Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Dragon Spirit mythic Secrets of Strixhaven Commander
  3. Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    6 Mana Value 5 Power 5 Toughness Creature — Angel Warrior rare Secrets of Strixhaven Commander
  4. Ajani's Chosen Magic Cards

    Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

    4 Mana Value 3 Power 3 Toughness Creature — Cat Soldier rare Secrets of Strixhaven Commander
  5. Fabled Passage Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  6. Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.

    3 Mana Value Enchantment mythic Secrets of Strixhaven Commander
  7. Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

    5 Mana Value 2 Power 2 Toughness Creature — Dryad rare Secrets of Strixhaven Commander
  8. Benevolent Hydra Magic Cards

    This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.

    2 Mana Value 1 Power 1 Toughness Creature — Hydra rare Secrets of Strixhaven Commander
  9. Harmonic Prodigy Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Secrets of Strixhaven Commander
  10. At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

    2 Mana Value Enchantment rare Secrets of Strixhaven Commander
  11. Ophiomancer Magic Cards

    At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

    3 Mana Value 2 Power 2 Toughness Creature — Human Shaman rare Secrets of Strixhaven Commander
  12. Fallen Ideal Magic Cards

    Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

    3 Mana Value Enchantment — Aura uncommon Secrets of Strixhaven Commander
  13. Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

    1 Mana Value 0 Power 1 Toughness Creature — Human Wizard rare Secrets of Strixhaven Commander
  14. Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

    2 Mana Value 2 Power 1 Toughness Creature — Faerie Rogue rare Secrets of Strixhaven Commander
  15. Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

    3 Mana Value Instant rare Secrets of Strixhaven Commander
  16. When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.

    2 Mana Value Artifact rare Secrets of Strixhaven Commander
  17. Flickering Ward Magic Cards

    Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. {W}: Return this Aura to its owner's hand.

    1 Mana Value Enchantment — Aura uncommon Secrets of Strixhaven Commander
  18. Coastal Peak Magic Cards

    ({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Island Mountain rare Secrets of Strixhaven Commander
  19. {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.

    4 Mana Value Artifact rare Secrets of Strixhaven Commander
  20. Reach Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 0 Power 4 Toughness Creature — Troll Druid rare Secrets of Strixhaven Commander