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  1. First strike At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 2 Toughness Creature — Dwarf Artificer rare Secrets of Strixhaven Commander
  2. Flying When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Lizard Wizard rare Secrets of Strixhaven Commander
  3. Trample At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 5 Power 5 Toughness Creature — Troll Druid rare Secrets of Strixhaven Commander
  4. Deathtouch Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Dog Warlock rare Secrets of Strixhaven Commander
  5. At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 2 Toughness Creature — Dryad Druid rare Secrets of Strixhaven Commander
  6. Ribtruss Roaster Magic Cards

    Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."

    5 Mana Value 3 Power 3 Toughness Creature — Troll Druid rare Secrets of Strixhaven Commander
  7. Pest Rescuer Magic Cards

    At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." If you would gain life, you gain that much life plus 1 instead.

    3 Mana Value 2 Power 2 Toughness Creature — Dryad Druid rare Secrets of Strixhaven Commander
  8. Lattice Library Magic Cards

    This enchantment enters with X study counters on it. When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.

    2 Mana Value Enchantment rare Secrets of Strixhaven Commander
  9. Kinetic Ooze Magic Cards

    This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.

    1 Mana Value 0 Power 0 Toughness Creature — Ooze rare Secrets of Strixhaven Commander
  10. Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Spirit Warrior rare Secrets of Strixhaven Commander
  11. Relic Retriever Magic Cards

    First strike At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 2 Power 1 Toughness Creature — Spirit Monkey rare Secrets of Strixhaven Commander
  12. Prismari Pianist Magic Cards

    Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.

    3 Mana Value 2 Power 1 Toughness Creature — Djinn Bard rare Secrets of Strixhaven Commander
  13. At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Jackal Wizard rare Secrets of Strixhaven Commander
  14. Fateful Tempest Magic Cards

    Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.

    3 Mana Value Sorcery rare Secrets of Strixhaven Commander
  15. Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Cleric rare Secrets of Strixhaven Commander
  16. Ominous Harvest Magic Cards

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Target player draws a card and loses 1 life.

    3 Mana Value Sorcery rare Secrets of Strixhaven Commander
  17. Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.

    5 Mana Value 5 Power 4 Toughness Creature — Demon rare Secrets of Strixhaven Commander
  18. Coercive Impetus Magic Cards

    Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life.

    3 Mana Value Enchantment — Aura rare Secrets of Strixhaven Commander
  19. Flying, vigilance Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

    4 Mana Value 3 Power 4 Toughness Creature — Bird Wizard rare Secrets of Strixhaven Commander
  20. Nexus Mentality Magic Cards

    Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.

    4 Mana Value Instant rare Secrets of Strixhaven Commander