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  1. Whenever this creature deals combat damage to a player, draw a card. Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature. {2}{U}: Creatures named Leitmotif Composer can't be blocked this turn.

    3 Mana Value 2 Power 2 Toughness Creature — Human Bard rare Secrets of Strixhaven Commander
  2. Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.

    6 Mana Value Sorcery rare Secrets of Strixhaven Commander
  3. Flying Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game. Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield.

    3 Mana Value 2 Power 2 Toughness Creature — Spirit Knight rare Secrets of Strixhaven Commander
  4. Herald of Amity Magic Cards

    Flying When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order. Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.

    4 Mana Value 2 Power 2 Toughness Creature — Griffin rare Secrets of Strixhaven Commander
  5. Forum Filibuster Magic Cards

    At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.

    5 Mana Value Enchantment rare Secrets of Strixhaven Commander
  6. Vigilance Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Fox Advisor rare Secrets of Strixhaven Commander
  7. Coastal Peak Magic Cards

    ({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Island Mountain rare Secrets of Strixhaven Commander
  8. {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.

    4 Mana Value Artifact rare Secrets of Strixhaven Commander
  9. Reach Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 0 Power 4 Toughness Creature — Troll Druid rare Secrets of Strixhaven Commander
  10. First strike At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 2 Toughness Creature — Dwarf Artificer rare Secrets of Strixhaven Commander
  11. Flying When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Lizard Wizard rare Secrets of Strixhaven Commander
  12. Trample At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    4 Mana Value 5 Power 5 Toughness Creature — Troll Druid rare Secrets of Strixhaven Commander
  13. Deathtouch Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Dog Warlock rare Secrets of Strixhaven Commander
  14. At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 2 Toughness Creature — Dryad Druid rare Secrets of Strixhaven Commander
  15. Ribtruss Roaster Magic Cards

    Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."

    5 Mana Value 3 Power 3 Toughness Creature — Troll Druid rare Secrets of Strixhaven Commander
  16. Pest Rescuer Magic Cards

    At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." If you would gain life, you gain that much life plus 1 instead.

    3 Mana Value 2 Power 2 Toughness Creature — Dryad Druid rare Secrets of Strixhaven Commander
  17. Lattice Library Magic Cards

    This enchantment enters with X study counters on it. When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.

    2 Mana Value Enchantment rare Secrets of Strixhaven Commander
  18. Kinetic Ooze Magic Cards

    This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.

    1 Mana Value 0 Power 0 Toughness Creature — Ooze rare Secrets of Strixhaven Commander
  19. Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Spirit Warrior rare Secrets of Strixhaven Commander
  20. Relic Retriever Magic Cards

    First strike At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 2 Power 1 Toughness Creature — Spirit Monkey rare Secrets of Strixhaven Commander