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  1. Prismari Pianist Magic Cards

    Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.

    3 Mana Value 2 Power 1 Toughness Creature — Djinn Bard rare Secrets of Strixhaven Commander
  2. At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Jackal Wizard rare Secrets of Strixhaven Commander
  3. Fateful Tempest Magic Cards

    Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.

    3 Mana Value Sorcery rare Secrets of Strixhaven Commander
  4. (Gain the next level as a sorcery to add its ability.) At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn. {1}{R}: Level 2 Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent. {1}{R}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast.

    4 Mana Value Enchantment — Class rare Secrets of Strixhaven Commander
  5. Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Cleric rare Secrets of Strixhaven Commander
  6. Ominous Harvest Magic Cards

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Target player draws a card and loses 1 life.

    3 Mana Value Sorcery rare Secrets of Strixhaven Commander
  7. (Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/1 white and black Inkling creature token with flying. {1}{B}: Level 2 Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control. {2}{B}: Level 3 At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)

    2 Mana Value Enchantment — Class rare Secrets of Strixhaven Commander
  8. Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.

    5 Mana Value 5 Power 4 Toughness Creature — Demon rare Secrets of Strixhaven Commander
  9. Coercive Impetus Magic Cards

    Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life.

    3 Mana Value Enchantment — Aura rare Secrets of Strixhaven Commander
  10. Flying, vigilance Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

    4 Mana Value 3 Power 4 Toughness Creature — Bird Wizard rare Secrets of Strixhaven Commander
  11. Nexus Mentality Magic Cards

    Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.

    4 Mana Value Instant rare Secrets of Strixhaven Commander
  12. Whenever this creature deals combat damage to a player, draw a card. Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature. {2}{U}: Creatures named Leitmotif Composer can't be blocked this turn.

    3 Mana Value 2 Power 2 Toughness Creature — Human Bard rare Secrets of Strixhaven Commander
  13. Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.

    6 Mana Value Sorcery rare Secrets of Strixhaven Commander
  14. Flying Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game. Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield.

    3 Mana Value 2 Power 2 Toughness Creature — Spirit Knight rare Secrets of Strixhaven Commander
  15. Herald of Amity Magic Cards

    Flying When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order. Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.

    4 Mana Value 2 Power 2 Toughness Creature — Griffin rare Secrets of Strixhaven Commander
  16. Forum Filibuster Magic Cards

    At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.

    5 Mana Value Enchantment rare Secrets of Strixhaven Commander
  17. Vigilance Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Fox Advisor rare Secrets of Strixhaven Commander
  18. Flying, deathtouch Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Inkling Bird mythic Secrets of Strixhaven Commander
  19. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. [+1]: You may discard a card. If you do, draw two cards, then mill a card. [−4]: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander.

    4 Mana Value Legendary Planeswalker — Quintorius mythic Secrets of Strixhaven Commander
  20. Trample Primo enters with twice X +1/+1 counters on it. Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.

    3 Mana Value 0 Power 0 Toughness Legendary Creature — Fractal Wolf mythic Secrets of Strixhaven Commander