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  1. You may cast this spell as though it had flash if it targets a permanent you control. Create a token that's a copy of target permanent. Flashback {4}{U}{U}

    4 Mana Value Sorcery rare Final Fantasy Commander
  2. Haunted Fengraf Magic Cards

    {T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.

    0 Mana Value Land common Secret Lair Drop
  3. Predict Magic Cards

    Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

    2 Mana Value Instant uncommon Secret Lair Drop
  4. Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

    2 Mana Value Instant rare Secret Lair Drop
  5. Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Scientist Vi… rare Marvel's Spider-Man Promos
  6. Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Spider rare Marvel's Spider-Man Promos
  7. When Miles Morales enters, put a +1/+1 counter on each of up to two target creatures. {3}{R}{G}{W}: Transform Miles Morales. Activate only as a sorcery.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Citizen Hero mythic Marvel's Spider-Man Promos
  8. When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Villain rare Marvel's Spider-Man Promos
  9. Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Elemental Villain rare Marvel's Spider-Man Promos
  10. Rent Is Due Magic Cards

    At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.

    1 Mana Value Enchantment rare Marvel's Spider-Man Promos
  11. Mutable Explorer Magic Cards

    Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")

    3 Mana Value 1 Power 1 Toughness Creature — Shapeshifter rare Lorwyn Eclipsed
  12. Polyraptor Magic Cards

    Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.

    8 Mana Value 5 Power 5 Toughness Creature — Dinosaur mythic Secret Lair Drop
  13. Three Visits Magic Cards

    Search your library for a Forest card, put it onto the battlefield, then shuffle.

    2 Mana Value Sorcery rare Secret Lair Drop
  14. Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Scientist Vi… rare Marvel's Spider-Man
  15. Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Scientist Vi… rare Marvel's Spider-Man
  16. Wall Crawl Magic Cards

    When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender.

    4 Mana Value Enchantment uncommon Marvel's Spider-Man
  17. Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.

    3 Mana Value 3 Power 3 Toughness Creature — Human Rogue Villain uncommon Marvel's Spider-Man
  18. Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.

    3 Mana Value Instant uncommon Marvel's Spider-Man
  19. Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Elemental Villain rare Marvel's Spider-Man
  20. Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

    4 Mana Value 3 Power 4 Toughness Creature — Human Rogue Villain common Marvel's Spider-Man