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Winds of Abandon Magic CardsExile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
2 Mana Value Sorcery mythic Secrets of Strixhaven Mystical Archive -
Requisition Raid Magic CardsSpree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
1 Mana Value Sorcery uncommon Secrets of Strixhaven Mystical Archive -
Reprieve Magic CardsReturn target spell to its owner's hand. Draw a card.
2 Mana Value Instant rare Secrets of Strixhaven Mystical Archive -
Duty Beyond Death Magic CardsAs an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
2 Mana Value Instant uncommon Secrets of Strixhaven Mystical Archive -
Akroma's Will Magic CardsChoose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
4 Mana Value Instant mythic Secrets of Strixhaven Mystical Archive -
Urborg, Tomb of Yawgmoth Magic CardsEach land is a Swamp in addition to its other land types.
0 Mana Value Legendary Land mythic The Zeta Set -
Soul-Guide Lantern Magic CardsWhen this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
1 Mana Value Artifact common The Zeta Set -
Sensei's Divining Top Magic Cards{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.
1 Mana Value Artifact rare The Zeta Set -
Rogue's Gloves Magic CardsWhenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment uncommon The Zeta Set -
Panoptic Mirror Magic CardsImprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.
5 Mana Value Artifact mythic The Zeta Set -
Mox Tantalite Magic CardsSuspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add one mana of any color.
0 Mana Value Artifact mythic The Zeta Set -
Eternity Vessel Magic CardsThis artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
6 Mana Value Artifact rare The Zeta Set -
Darksteel Monolith Magic CardsIndestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand.
8 Mana Value Artifact rare The Zeta Set -
Clown Car Magic CardsWhen this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2
0 Mana Value 1 Power 1 Toughness Artifact — Vehicle uncommon The Zeta Set -
Chrome Mox Magic CardsImprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
0 Mana Value Artifact mythic The Zeta Set -
Chromatic Orrery Magic CardsYou may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.
7 Mana Value Legendary Artifact mythic The Zeta Set -
Ashnod's Altar Magic CardsSacrifice a creature: Add {C}{C}.
3 Mana Value Artifact rare The Zeta Set -
Raffine, Scheming Seer Magic CardsFlying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
3 Mana Value 1 Power 4 Toughness Legendary Creature — Sphinx Demon uncommon The Zeta Set -
The Jolly Balloon Man Magic CardsHaste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Clown uncommon The Zeta Set -
Garth One-Eye Magic Cards{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Wizard uncommon The Zeta Set