Search

Showing results for “a” - 143767 results

Filtered by Cards

  1. Winds of Abandon Magic Cards

    Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    2 Mana Value Sorcery mythic Secrets of Strixhaven Mystical Archive
  2. Requisition Raid Magic Cards

    Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

    1 Mana Value Sorcery uncommon Secrets of Strixhaven Mystical Archive
  3. Reprieve Magic Cards

    Return target spell to its owner's hand. Draw a card.

    2 Mana Value Instant rare Secrets of Strixhaven Mystical Archive
  4. As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)

    2 Mana Value Instant uncommon Secrets of Strixhaven Mystical Archive
  5. Akroma's Will Magic Cards

    Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

    4 Mana Value Instant mythic Secrets of Strixhaven Mystical Archive
  6. Each land is a Swamp in addition to its other land types.

    0 Mana Value Legendary Land mythic The Zeta Set
  7. When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

    1 Mana Value Artifact common The Zeta Set
  8. {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

    1 Mana Value Artifact rare The Zeta Set
  9. Rogue's Gloves Magic Cards

    Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon The Zeta Set
  10. Panoptic Mirror Magic Cards

    Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.

    5 Mana Value Artifact mythic The Zeta Set
  11. Mox Tantalite Magic Cards

    Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add one mana of any color.

    0 Mana Value Artifact mythic The Zeta Set
  12. Eternity Vessel Magic Cards

    This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.

    6 Mana Value Artifact rare The Zeta Set
  13. Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand.

    8 Mana Value Artifact rare The Zeta Set
  14. Clown Car Magic Cards

    When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

    0 Mana Value 1 Power 1 Toughness Artifact — Vehicle uncommon The Zeta Set
  15. Chrome Mox Magic Cards

    Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

    0 Mana Value Artifact mythic The Zeta Set
  16. Chromatic Orrery Magic Cards

    You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

    7 Mana Value Legendary Artifact mythic The Zeta Set
  17. Ashnod's Altar Magic Cards

    Sacrifice a creature: Add {C}{C}.

    3 Mana Value Artifact rare The Zeta Set
  18. Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Sphinx Demon uncommon The Zeta Set
  19. Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Clown uncommon The Zeta Set
  20. Garth One-Eye Magic Cards

    {T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Wizard uncommon The Zeta Set